Render: integrated workspace, preview image jobs and opaque PBR (#1046)
Lands the Render workspace (R3), bounded preview-image jobs with cancellation and atomic PNG export (R4a), and opaque PBR looks as one change. - Render workspace: an overlay-free product preview on the installed GPU device. Returning to Design restores its camera. render.scene and render.settings.apply are added. - Image jobs: render.preflight/start/status/cancel/export run bounded CPU preview jobs. Export captures the job, overwrite choice and document, and checks the caller's file scope before writing. - Opaque PBR: looks can carry metal fraction, roughness and dielectric IOR. The product viewport and preview PNG use them; geometry and mass are unchanged. The v1 catalog export refuses PBR rather than dropping it. - Render setups and PBR looks are saved under design format 21. Labels are in en/de/ja/ko/zh/ru. Supersedes #706 and #800. Refs #620, #673, #756, #1004. Contributed by @0xlillith. Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
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Named setups save common render intent in the document. They do not start a render,
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apply the navigation camera or make a currently unavailable backend available.
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The Render workspace, scene extraction, assets, PBR materials and jobs are later slices
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of [#620](https://github.com/bherbruck/solidcraft/issues/620).
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The integrated workspace and jobs consume these settings through their own capability
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checks. [Opaque PBR](render-opaque-pbr.md) is an opt-in appearance response; texture
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and environment assets remain follow-ups of [#620](https://github.com/bherbruck/solidcraft/issues/620);
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see [the combined integration boundary](render-integration.md).
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