Rolling-ball blends now handle knife edges, where the two faces have opposite normals; an edge that runs out along an end face tangent to one side; and rounds that end in an earlier round on curved faces, picked together or one after another. The three edges at a vertex of smooth faces, rounded to one radius, end in a piece of sphere. When the given order of up to four edges is refused, or leaves a face boundary off its surface, other orders are tried. Closes #851. Co-authored-by: lasselian <22126420+lasselian@users.noreply.github.com>
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@@ -15,6 +15,7 @@
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mod blend;
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mod blend_corner;
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mod blend_variable;
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mod blend_vertex;
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mod body;
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mod boolean_diagnostics;
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mod boolean_guard;
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@@ -44,6 +45,8 @@ mod issue_616_tests;
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mod issue_674_tests;
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#[cfg(test)]
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mod issue_679_tests;
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#[cfg(test)]
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mod issue_851_tests;
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mod lip;
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mod loopblend;
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mod measure;
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