Revolve Two Sides (angle2), Symmetric (angle split either side) and To Object (turn until a face, vertex or point, kept by persistent face name)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -135,6 +135,9 @@ fn errors_are_reported_not_fatal() {
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angle: "90 deg".into(),
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operation: Operation::NewBody,
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targets: vec![],
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angle2: None,
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symmetric: false,
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to: None,
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},
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None,
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)
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