Move triad handles published for scenarios (move_x, move_rz…); s33 (Move opens at 0, the X arrow moves along X only) enabled
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
This commit is contained in:
1 parent
8fa566af33
commit
a762391697
2 files changed
+9
-3
No files matched your search
@@ -49,7 +49,8 @@ scenarios!(
|
||||
s23_configurations,
|
||||
s24_motion_study,
|
||||
s25_autosave_recovery,
|
||||
s27_move_triad
|
||||
s27_move_triad,
|
||||
s33_move_x_arrow,
|
||||
);
|
||||
|
||||
/// Scenarios written ahead of their fixes or features (the user's open bugs): run with
|
||||
@@ -67,7 +68,6 @@ macro_rules! pending {
|
||||
pending!(
|
||||
s31_sketch_on_face_projects: "user bug: a sketch on a face projects its loops as reference (solvecraft-sketch)",
|
||||
s32_cut_in_active_component: "user bug: a cut in the active component leaves others alone (solvecraft-params)",
|
||||
s33_move_x_arrow: "user bug: Move opens at 0 and its X arrow moves along X only (solvecraft-ui)",
|
||||
s34_component_move_carries_sketches: "user bug: moving a component carries its sketches (solvecraft-repo)",
|
||||
s30_pattern_a_hole: "a hole patterned as a feature gives one hole, not three (solvecraft-ui)",
|
||||
s30_pattern_a_hole: "the dialog sends the hole as a feature; the engine's pattern of a blind hole cuts too little (one hole short)",
|
||||
);
|
||||
Reference in new issue
Block a user