Delete for everything: selection.delete removes sketch entities, features and sketches (with their dependents), construction planes, bodies (Remove feature), occurrences and components, and canvases in one undo step, with a dry run; Delete/Backspace and every menu's Delete go through it and ask first, listing what goes with it and what would fail; faces say Delete Face is not available yet; ui.confirm control method
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -32,6 +32,8 @@ pub struct TreeState {
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pub redefine: Option<u64>,
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/// Components picked in the tree (they have no viewport selection).
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pub picked_components: Vec<u64>,
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/// Canvases picked in the tree.
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pub picked_canvases: Vec<u64>,
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/// The last row clicked (for Shift ranges).
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anchor: Option<String>,
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/// Row keys in drawing order this frame (for Shift ranges).
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