M0: truck-based kernel with local fillets and chamfers, parametric document timeline

The kernel moved from monstertruck to truck: truck's booleans handle blind
holes, pockets and bosses that monstertruck's did not (see the ADR). Fillets
and chamfers on straight convex edges between planar faces are our own exact
local B-rep operation. The document holds parameters with unit-aware
expressions and a timeline that re-evaluates incrementally.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 committed 2026-10-07 17:18:16 +00:00
1 parent dafce1f4e2
commit a97af44979
18 files changed
+2740 -625

No files matched your search

+8 -3
View File
@@ -1,7 +1,7 @@
use monstertruck_meshing::prelude::*;
use monstertruck_modeling as mt;
use serde::Serialize;
use solvecraft_geom::{Mesh, Vec3};
use truck_meshalgo::prelude::*;
use truck_modeling as mt;
use crate::{KernelError, Result, guard};
@@ -61,7 +61,7 @@ fn polyline_mid(pts: &[Vec3]) -> (Vec3, f64) {
impl Body {
pub(crate) fn new(mut solid: Solid) -> Result<Body> {
if solid.is_empty() {
if solid.boundaries().is_empty() {
return Err(KernelError::Failed("empty result".into()));
}
// Orient outward: a closed solid must have positive volume.
@@ -216,6 +216,11 @@ impl Body {
Ok(best)
}
/// Is the point inside the solid?
pub fn contains(&self, p: Vec3) -> bool {
self.tessellate(self.size() * 2e-3).map(|m| m.contains(p)).unwrap_or(false)
}
pub fn face_count(&self) -> usize {
self.solid.face_iter().count()
}