fix: select complete circular rims and curved surfaces in 3D

Group kernel pieces across circular rims and hidden surface seams for hovering, selection, dialogs, and measurement. Preserve physical references and cover full-item toggling and picking with regression tests.

Fixes #88
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bherbruck committed 2026-10-10 17:13:36 -04:00
1 parent e042a7b555
commit acf4669f73
6 files changed
+424 -34

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@@ -84,6 +84,46 @@ fn tangent_chains_follow_smooth_edges() {
assert_eq!(m.face_edges(1), vec![1, 2]);
}
#[test]
fn circular_rims_group_only_closed_cocircular_edges() {
let arc = |start: f64, sweep: f64, yscale: f64| -> Vec<Vec3> {
(0..=32)
.map(|i| {
let a = start + sweep * i as f64 / 32.0;
Vec3::new(10.0 * a.cos(), yscale * 10.0 * a.sin(), 5.0)
})
.collect()
};
let pi = std::f64::consts::PI;
let mut m = Mesh {
positions: vec![Vec3::new(-10.0, -10.0, 5.0), Vec3::new(10.0, 10.0, 5.0)],
edges: vec![arc(0.0, pi, 1.0), arc(2.0 * pi, -pi, 1.0)],
..Default::default()
};
assert_eq!(m.circular_rim(0), vec![0, 1]);
assert_eq!(m.circular_rim(1), vec![0, 1]);
// A hidden seam cannot form a selectable rim.
m.seams = vec![false, true];
assert_eq!(m.circular_rim(0), vec![0]);
m.seams.clear();
m.edges[1] = arc(pi, pi / 2.0, 1.0);
assert_eq!(m.circular_rim(0), vec![0]);
// A closed, smooth ellipse is not a circle.
m.edges = vec![arc(0.0, pi, 0.7), arc(pi, pi, 0.7)];
assert_eq!(m.circular_rim(0), vec![0]);
assert_eq!(m.circular_rim(99), vec![99]);
}
#[test]
fn surface_patches_cross_only_hidden_seams() {
let mut m = Mesh { edge_faces: vec![vec![0, 1], vec![1, 2], vec![2, 3]], seams: vec![true, true, false], ..Default::default() };
assert_eq!(m.surface_patch(0), vec![0, 1, 2]);
assert_eq!(m.surface_patch(2), vec![0, 1, 2]);
assert_eq!(m.surface_patch(3), vec![3]);
m.seams.clear();
assert_eq!(m.surface_patch(0), vec![0]);
}
#[test]
fn cubic_and_conic_segments_measure_exactly() {
use crate::{Loop2, Seg2, Vec2};