Rename displayed product to SolidCraft and add header bug reporting
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@@ -7,9 +7,9 @@
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleDisplayName</key>
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<string>SolveCraft</string>
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<string>SolidCraft</string>
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<key>CFBundleName</key>
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<string>SolveCraft</string>
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<string>SolidCraft</string>
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<key>CFBundleExecutable</key>
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<string>SolveCraft</string>
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<key>CFBundleIdentifier</key>
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@@ -41,7 +41,7 @@
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<array>
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<dict>
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<key>CFBundleTypeName</key>
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<string>SolveCraft design</string>
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<string>SolidCraft design</string>
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<key>CFBundleTypeExtensions</key>
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<array><string>solvecraft</string></array>
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<key>CFBundleTypeRole</key>
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@@ -1,5 +1,5 @@
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#!/usr/bin/env bash
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# Build and package SolveCraft for macOS:
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# Build and package SolidCraft for macOS:
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#
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# $DIST/solvecraft-<version>-macos-<arch>.dmg SolveCraft.app on a drag-to-Applications DMG
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# $DIST/solvecraft-cli-<version>-macos-<arch>.zip the headless CLI with the licence files
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@@ -38,7 +38,7 @@ APP="$WORK/SolveCraft.app"
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DMG="$DIST/solvecraft-$VERSION-macos-$ARCH.dmg"
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CLI_ZIP="$DIST/solvecraft-cli-$VERSION-macos-$ARCH.zip"
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echo "==> SolveCraft $VERSION for macOS ($ARCH)"
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echo "==> SolidCraft $VERSION for macOS ($ARCH)"
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if [ "$SKIP_BUILD" = 0 ]; then
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args=()
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for t in "${TARGETS[@]}"; do args+=(--target "$t"); done
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@@ -84,7 +84,7 @@ ln -s /Applications "$STAGE/Applications"
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rm -f "$DMG" "$WORK/raw.dmg"
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# makehybrid + convert builds the image without attaching a device, unlike `create -srcfolder`,
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# which is flaky on CI runners ("Resource busy").
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hdiutil makehybrid -hfs -hfs-volume-name "SolveCraft" -hfs-openfolder "$STAGE" -o "$WORK/raw.dmg" "$STAGE"
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hdiutil makehybrid -hfs -hfs-volume-name "SolidCraft" -hfs-openfolder "$STAGE" -o "$WORK/raw.dmg" "$STAGE"
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hdiutil convert "$WORK/raw.dmg" -format UDZO -imagekey zlib-level=9 -o "$DMG"
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rm -f "$WORK/raw.dmg"
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