Extend works on any surface: natural (continuing the face's own surface), tangent (G1 run-off) or curvature (G2 run-off), by a distance, up to a plane or face, or back to the surface's bounds, with neighbouring edges lengthened to meet. Untrim and Extend share face parameter-loop helpers. The new SurfaceExtend fields are noted under format 21. Closes #760.
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@@ -153,6 +153,14 @@ pub(super) fn fixtures() -> Vec<(&'static str, Value)> {
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("reverse_normal", json!({"type": "reverse_normal", "body": "B"})),
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("surface_untrim", json!({"type": "surface_untrim", "face": {"body": "B", "point": o}, "holes": [o], "outer": true})),
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("surface_extend", json!({"type": "surface_extend", "body": "B", "edges": [o], "distance": "extend.distance"})),
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(
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"surface_extend_to_plane",
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json!({"type": "surface_extend", "body": "B", "edges": [o], "distance": "extend.distance", "mode": "curvature", "up_to": {"plane": plane("extend")}}),
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),
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(
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"surface_extend_to_face",
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json!({"type": "surface_extend", "body": "B", "edges": [o], "distance": "extend.distance", "up_to": {"face": {"body": "B", "point": o}}, "neighbours": false}),
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),
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(
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"surface_ruled",
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json!({"type": "surface_ruled", "body": "B", "edges": [o], "distance": "ruled.distance", "mode": "angle", "angle": "ruled.angle",
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@@ -330,6 +330,16 @@ surface_extend
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inputs:
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Distance = extend.distance (Length)
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expressions: extend.distance
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surface_extend_to_plane
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inputs:
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Distance = extend.distance (Length)
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Angle = extend.angle (Angle)
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Offset = extend.offset (Length)
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expressions: extend.distance, extend.angle, extend.offset
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surface_extend_to_face
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inputs:
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Distance = extend.distance (Length)
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expressions: extend.distance
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surface_ruled
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inputs:
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Distance = ruled.distance (Length)
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@@ -155,6 +155,10 @@ surface_untrim
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face points: [0, 0, 0]
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surface_extend
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moves: edges[0][0], edges[0][1], edges[0][2]
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surface_extend_to_plane
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moves: edges[0][0], edges[0][1], edges[0][2], up_to.plane.axis_dir[0], up_to.plane.axis_dir[1], up_to.plane.axis_origin[0], up_to.plane.axis_origin[1], up_to.plane.axis_origin[2]
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surface_extend_to_face
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moves: edges[0][0], edges[0][1], edges[0][2], up_to.face.point[0], up_to.face.point[1], up_to.face.point[2]
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surface_ruled
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moves: direction[0], direction[2], edges[0][0], edges[0][1], edges[0][2], face[1], face[2]
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face points: [1, 0, 0]
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@@ -172,6 +172,11 @@ surface_untrim
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remap_bodies: face.body
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surface_extend
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remap_bodies: body
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surface_extend_to_plane
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remap_refs: up_to.plane.base.base.name
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remap_bodies: body
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surface_extend_to_face
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remap_bodies: body, up_to.face.body
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surface_ruled
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remap_bodies: body
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surface_trim
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