Dialogs: steady Select chip, and dialogs move by their title (#1417)

Checked locally on main merged with this: cargo check --workspace and the ui-egui tests (the only failures are the local-only TexturesDelta ones that main has too).
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bherbruck authored and GitHub committed 2026-10-15 15:33:09 -04:00
1 parent 6b30326e6d
commit b56648c055
2 files changed
+110 -4

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+16 -4
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@@ -1935,7 +1935,10 @@ fn picked_side(app: &SolveApp, d: &Dialog, first: &Sel) -> Option<usize> {
/// Sketch Palette keeps the right there, and the dialog takes the left so both stay on screen.
pub fn show(app: &mut SolveApp, ctx: &egui::Context) {
app.viewport.dialog_rect = None;
let Some(mut d) = app.dialog.take() else { return };
let Some(mut d) = app.dialog.take() else {
crate::frame::reset_dock_offset(ctx);
return;
};
// Edit Text lasts as long as its text: other design changes leave it open.
if let Kind::Text(k) = &mut d.kind
&& !crate::sketch_text::refresh(app, k)
@@ -1979,7 +1982,11 @@ pub fn show(app: &mut SolveApp, ctx: &egui::Context) {
} else {
crate::frame::Side::Right
};
let anchor = egui::pos2(side.anchor_x(vp), top);
// Dragged by its title band, the dialog keeps that offset from its docked place while it
// is open (#1335), kept inside the viewport.
let moved = crate::frame::dock_offset(ctx, title(&d.kind));
let docked = egui::pos2(side.anchor_x(vp), top);
let anchor = crate::frame::offset_anchor(docked, moved, vp, side);
let mut keep = true;
let mut ok = false;
let mut applied = false;
@@ -2020,7 +2027,11 @@ pub fn show(app: &mut SolveApp, ctx: &egui::Context) {
ui.set_max_width(if wide { DIALOG_WIDE_MAX_W } else { DIALOG_MAX_W } - margin);
// Rows that end at the right edge line up with last frame's content width.
let total = crate::frame::content_width(ui, wkey, min_w);
// Header: "−" folds the dialog, the command name, "»" at the right, on the title band.
// Header: "−" folds the dialog, the command name, "»" at the right, on the title band,
// which also moves the dialog.
let band_top = ui.cursor().min;
let band = egui::Rect::from_min_size(band_top, vec2(total, ui.spacing().interact_size.y + 2.0));
crate::frame::drag_dock(ui, band, title(&d.kind), moved, anchor - docked);
crate::frame::heading(ui, crate::frame::Level::Title, total, |ui| {
let total = total - 2.0 * crate::frame::HEADING_MARGIN;
let fold = if d.collapsed { "+" } else { "−" };
@@ -2031,7 +2042,8 @@ pub fn show(app: &mut SolveApp, ctx: &egui::Context) {
{
d.collapsed = !d.collapsed;
}
ui.label(RichText::new(heading.as_str()).strong().size(12.5));
// Not selectable: a drag on the title moves the dialog.
ui.add(egui::Label::new(RichText::new(heading.as_str()).strong().size(12.5)).selectable(false));
let chevron_width = ui.spacing().interact_size.x;
crate::frame::right_aligned(ui, total, chevron_width, |ui| {
let chevron = if d.collapsed { "«" } else { "»" };
+94
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@@ -92,6 +92,63 @@ pub fn docked_on<'a>(title: impl Into<WidgetText>, id: egui::Id, anchor: Pos2, m
.max_height(max_height.max(120.0))
}
/// How far the open docked dialog titled `title` was dragged from its docked place (#1335);
/// zero for a dialog that was not dragged, or once another dialog opens.
pub fn dock_offset(ctx: &egui::Context, title: &str) -> egui::Vec2 {
ctx.data(|d| d.get_temp::<(String, egui::Vec2)>(egui::Id::new("sc_dock_offset")))
.filter(|(t, _)| t == title)
.map(|(_, v)| v)
.unwrap_or(egui::Vec2::ZERO)
}
/// Forget a dragged dialog's place (it closed): the next one opens docked.
pub fn reset_dock_offset(ctx: &egui::Context) {
ctx.data_mut(|d| d.remove::<(String, egui::Vec2)>(egui::Id::new("sc_dock_offset")));
}
/// A docked dialog's anchor moved by `offset`, kept so its docked corner stays in `vp` with
/// room for its title band.
pub fn offset_anchor(docked: Pos2, offset: egui::Vec2, vp: egui::Rect, side: Side) -> Pos2 {
let p = docked + offset;
let (lo, hi) = match side {
Side::Right => (vp.left() + DIALOG_MIN_W, vp.right()),
Side::Left => (vp.left(), vp.right() - DIALOG_MIN_W),
};
let x = if lo <= hi { p.x.clamp(lo, hi) } else { docked.x };
let y = if vp.top() <= vp.bottom() - 40.0 { p.y.clamp(vp.top(), vp.bottom() - 40.0) } else { docked.y };
egui::pos2(x, y)
}
/// Let `band` (a docked dialog's title band) drag the dialog: the drag adds to its offset
/// `moved` (as last frame left it; `applied` of it is where the dialog is now, after keeping
/// it on screen). Called before the band's buttons are added, so they keep their clicks.
pub fn drag_dock(ui: &Ui, band: egui::Rect, title: &str, moved: egui::Vec2, applied: egui::Vec2) {
let response = ui.interact(band, ui.id().with("sc_dock_drag"), egui::Sense::drag());
crate::scenario::publish_handle("dialog:title", band.center());
// The drag runs from where the press started, so no movement is lost while egui decides
// it is a drag, nor on the frame it ends.
let base = egui::Id::new("sc_dock_drag_base");
if response.drag_started()
&& let Some(origin) = ui.input(|i| i.pointer.press_origin())
{
ui.ctx().data_mut(|d| d.insert_temp(base, (applied, origin)));
}
if response.dragged() || response.drag_stopped() {
ui.ctx().set_cursor_icon(egui::CursorIcon::Grabbing);
let start = ui.ctx().data(|d| d.get_temp::<(egui::Vec2, Pos2)>(base));
let to = match (start, ui.input(|i| i.pointer.latest_pos())) {
(Some((start, from)), Some(now)) => start + (now - from),
_ => applied + response.drag_delta(),
};
ui.ctx().data_mut(|d| d.insert_temp(egui::Id::new("sc_dock_offset"), (title.to_string(), to)));
} else if response.hovered() {
ui.ctx().set_cursor_icon(egui::CursorIcon::Grab);
} else if moved != applied {
// Kept on screen: remember where it is, not where it was dragged off to.
ui.ctx().data_mut(|d| d.insert_temp(egui::Id::new("sc_dock_offset"), (title.to_string(), applied)));
}
}
/// A floating window, centred on the screen unless the caller places it, shrink-wrapped to its
/// content up to its width limit.
pub fn window<'a>(ctx: &egui::Context, title: impl Into<WidgetText>, width: Width) -> egui::Window<'a> {
@@ -229,6 +286,43 @@ mod tests {
assert!(h.app.dialog.is_none());
}
}
/// #1335: a dialog keeps its size while its Select chip is hovered, and its title band
/// drags it; it opens docked again after it closes.
#[test]
fn a_docked_dialog_keeps_its_size_under_the_pointer_and_moves_by_its_title() {
use crate::scenario::Harness;
use serde_json::json;
let mut h = Harness::new();
h.call("ui.resize", json!({"width":1400.0,"height":900.0}));
h.step(&json!({"start":"sketch.create"})).unwrap();
h.frames(6);
let rest = h.app.viewport.dialog_rect.unwrap();
let chip = crate::scenario::handle_at("dialog:Plane").unwrap();
h.call("ui.move", json!({"x": chip.x, "y": chip.y}));
h.frames(6);
let hovered = h.app.viewport.dialog_rect.unwrap();
assert!((hovered.size() - rest.size()).length() < 0.01, "hovering resized the dialog: {rest:?} -> {hovered:?}");
// Dragged by its title text.
let title = h.widget("CREATE SKETCH").map(|[x, y]| egui::pos2(x as f32, y as f32)).unwrap();
h.call("ui.drag", json!({"x0": title.x, "y0": title.y, "x1": title.x - 300.0, "y1": title.y + 120.0, "steps": 8}));
h.frames(4);
let moved = h.app.viewport.dialog_rect.unwrap();
assert!((moved.min - rest.min - egui::vec2(-300.0, 120.0)).length() < 2.0, "{rest:?} -> {moved:?}");
assert!(h.app.dialog.is_some(), "dragging the title keeps the dialog open");
// Dragged far off, it stays on screen.
let title = crate::scenario::handle_at("dialog:title").unwrap();
h.call("ui.drag", json!({"x0": title.x, "y0": title.y, "x1": title.x + 3000.0, "y1": title.y + 3000.0, "steps": 8}));
h.frames(4);
let viewport = h.app.viewport.rect.unwrap();
assert!(viewport.contains(h.app.viewport.dialog_rect.unwrap().min));
h.step(&json!({"key":"Escape"})).unwrap();
h.frames(2);
assert!(h.app.dialog.is_none());
h.step(&json!({"start":"sketch.create"})).unwrap();
h.frames(6);
assert!((h.app.viewport.dialog_rect.unwrap().min - rest.min).length() < 0.01, "a new dialog opens docked");
}
/// Windows are made in this file only, so none can skip the width limits.
#[test]
fn windows_come_from_the_frame_helper() {