feat: add and remove fillet spline points; handles on every edge (#855)
Double-click a fillet's radius curve to add a control point, or a handle to remove one; a spline fillet shows handles on all its edges.
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@@ -471,29 +471,45 @@ fn drag_arrow(
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Some(ts)
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}
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/// A fillet's radius spline on its first edge (a spline fillet, or the spline a taper gave it):
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/// the radius curve drawn into the body from the edge, and a handle per control radius at its
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/// Greville position, that far from the edge. Dragging a handle sets its control radius (snapped
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/// unless Alt/Ctrl); the first drag on a taper makes the fillet a spline fillet starting from the
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/// taper's spline. Whether the handles are shown.
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/// A fillet's radius spline on each of its edges (a spline fillet, or the splines a taper gave
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/// them): the radius curve drawn into the body from the edge, and a handle per control radius at
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/// its Greville position, that far from the edge. Dragging a handle sets its control radius
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/// (snapped unless Alt/Ctrl); double-clicking the curve adds a control radius there without
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/// changing it, double-clicking a handle between the ends removes it. A spline fillet's edges
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/// share one spline, so every edge's handles edit it. A taper's handles show on a single edge
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/// only: the first edit makes the fillet a spline fillet starting from that edge's taper, which
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/// would put the same radius on every other edge. Whether the handles are shown.
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fn radius_spline_handles(app: &SolveApp, ui: &mut egui::Ui, painter: &egui::Painter, proj: &Proj, d: &mut Dialog) -> bool {
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use serde_json::{Value, json};
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use solidcraft_engine::doc::kernel::RadiusSpline;
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enum Edit {
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Set(usize, f64),
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Insert(f64),
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Remove(usize),
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}
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let t = Tokens::get();
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let Kind::Fillet { chamfer: false, .. } = d.kind else { return false };
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let st = app.session.world_state();
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let Some((mesh, index)) = d.inputs.first().and_then(|i| {
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i.items.iter().find_map(|x| match x {
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Sel::Edge { body, index, .. } => Some((st.body(body)?.mesh(), *index)),
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let edges: Vec<(std::sync::Arc<Mesh>, usize, Vec3, Vec3)> = d
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.inputs
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.first()
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.into_iter()
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.flat_map(|i| &i.items)
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.filter_map(|x| match x {
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Sel::Edge { body, index, .. } => {
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let m = st.body(body)?.mesh();
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let (a, b) = m.edges.get(*index).and_then(|e| Some((*e.first()?, *e.last()?)))?;
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Some((m, *index, a, b))
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}
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_ => None,
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})
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}) else {
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return false;
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};
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let Some((a, b)) = mesh.edges.get(index).and_then(|e| Some((*e.first()?, *e.last()?))) else { return false };
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.collect();
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let Some(&(_, _, a0, b0)) = edges.first() else { return false };
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let eval = |e: &str| app.session.doc.eval(e, ValueKind::Length).ok().filter(|v| v.is_finite());
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let style = d.extra.get("type").and_then(Value::as_str).unwrap_or("constant").to_string();
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// The spline, the end its positions start from and whether it is still the taper's.
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let (spline, start, taper) = if style == "spline" {
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// Each edge's spline with the end its positions start from; the spline the handles edit,
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// whether it starts at the first edge's far end, and whether it is still the taper's.
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let (laws, base, swap, taper): (Vec<Option<(RadiusSpline, Vec3)>>, Option<RadiusSpline>, bool, bool) = if style == "spline" {
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let Kind::Fillet { radius, .. } = &d.kind else { return false };
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let knots: Vec<f64> = d.extra.get("knots").and_then(Value::as_array).into_iter().flatten().filter_map(Value::as_f64).collect();
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let exprs: Vec<String> =
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@@ -501,91 +517,159 @@ fn radius_spline_handles(app: &SolveApp, ui: &mut egui::Ui, painter: &egui::Pain
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let Some(radii) = std::iter::once(radius.as_str()).chain(exprs.iter().map(String::as_str)).map(eval).collect::<Option<Vec<f64>>>() else {
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return false;
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};
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let spline = solidcraft_engine::doc::FilletStyle::spline(&knots, radii);
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let swap = d.extra.get("swap_ends").and_then(Value::as_bool).unwrap_or(false);
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(solidcraft_engine::doc::FilletStyle::spline(&knots, radii), if swap { b } else { a }, false)
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let start = if swap { b0 } else { a0 };
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// Each edge runs from its end nearest the start, as the fillet builds it.
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let laws = edges.iter().map(|(_, _, a, b)| Some((spline.clone(), if start.dist(*a) <= start.dist(*b) { *a } else { *b }))).collect();
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(laws, Some(spline), swap, false)
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} else if style == "constant" && d.extra.get("fit").and_then(Value::as_str) == Some("taper") {
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// The taper of this edge: its point lies on the edge's chord.
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let on_edge = |p: Vec3| {
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// The taper of an edge: its point lies on the edge's chord. An edge that fits has none.
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let on_edge = |a: Vec3, b: Vec3, p: Vec3| {
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let ab = b - a;
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let s = ((p - a).dot(ab) / ab.dot(ab).max(1e-300)).clamp(0.0, 1.0);
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(a + ab * s).dist(p) <= 1e-6 * (1.0 + ab.len())
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};
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let Some((_, tp)) = app.preview.tapered.iter().find(|(p, _)| on_edge(*p)) else { return false };
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(tp.spline.clone(), tp.start, true)
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let laws: Vec<Option<(RadiusSpline, Vec3)>> = edges
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.iter()
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.map(|(_, _, a, b)| app.preview.tapered.iter().find(|(p, _)| on_edge(*a, *b, *p)).map(|(_, tp)| (tp.spline.clone(), tp.start)))
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.collect();
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let base = laws.first().cloned().flatten().filter(|_| edges.len() == 1);
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let swap = base.as_ref().is_some_and(|(_, s)| s.dist(b0) < s.dist(a0));
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(laws, base.map(|(l, _)| l), swap, true)
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} else {
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return false;
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};
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let other = if start.dist(a) <= start.dist(b) { b } else { a };
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let at = |u: f64| start + (other - start) * u;
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// Into the body, between the two faces (the edge is straight between planar faces).
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let Some(n) = edge_bisector(&mesh, index, at(0.5)).map(|v| -v) else { return false };
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let samples: Vec<Pos2> = (0..=48)
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.filter_map(|k| {
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let u = f64::from(k) / 48.0;
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proj.to_screen(at(u) + n * spline.eval(u))
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// Each drawn edge: its spline, the ends its positions run between, the direction into the
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// body, and the curve on screen with its positions.
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struct Drawn<'a> {
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spline: &'a RadiusSpline,
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start: Vec3,
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other: Vec3,
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n: Vec3,
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curve: Vec<(f64, Pos2)>,
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}
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let drawn: Vec<Drawn> = edges
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.iter()
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.zip(&laws)
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.filter_map(|((mesh, index, a, b), law)| {
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let (spline, start) = law.as_ref()?;
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let other = if start.dist(*a) <= start.dist(*b) { *b } else { *a };
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let mid = *start + (other - *start) * 0.5;
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// Into the body, between the two faces (the edge is straight between planar faces).
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let n = -edge_bisector(mesh, *index, mid)?;
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let curve = (0..=48)
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.filter_map(|k| {
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let u = f64::from(k) / 48.0;
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Some((u, proj.to_screen(*start + (other - *start) * u + n * spline.eval(u))?))
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})
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.collect();
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Some(Drawn { spline, start: *start, other, n, curve })
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})
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.collect();
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painter.add(egui::Shape::line(samples, Stroke::new(1.5, t.manipulator)));
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let g = spline.greville();
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let tips: Vec<Option<Pos2>> = g.iter().zip(&spline.radii).map(|(u, r)| proj.to_screen(at(*u) + n * *r)).collect();
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painter.add(egui::Shape::dashed_line(&tips.iter().flatten().copied().collect::<Vec<_>>(), Stroke::new(1.0, t.manipulator), 4.0, 3.0));
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let half_height = app.cam.half_height();
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let last = g.len().saturating_sub(1);
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let mut changed = None;
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for (k, (u, ts)) in g.iter().zip(&tips).enumerate() {
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let Some(ts) = *ts else { continue };
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crate::scenario::publish_handle(&format!("fillet_r{k}"), ts);
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let r = ui.interact(egui::Rect::from_center_size(ts, vec2(16.0, 16.0)), egui::Id::new(("sc_fillet_r", k)), egui::Sense::drag());
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let hot = r.hovered() || r.dragged();
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let col = if hot { t.accent } else { t.manipulator };
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if let Some(fs) = proj.to_screen(at(*u)) {
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painter.line_segment([fs, ts], Stroke::new(1.0, col));
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}
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painter.circle(ts, if hot { 6.5 } else { 5.0 }, t.overlay, Stroke::new(2.0, col));
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if hot {
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ui.ctx().set_cursor_icon(egui::CursorIcon::Grab);
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}
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if r.dragged()
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&& let Some(p) = r.interact_pointer_pos()
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&& let Some(v) = along(proj, p, at(*u), n)
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{
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let free = ui.input(|i| i.modifiers.alt || i.modifiers.ctrl || i.modifiers.command);
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let step = snap_step(half_height);
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let v = if free { v } else { (v / step).round() * step };
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// Zero only at an end, where the round closes to a point.
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let floor = if k == 0 || k == last {
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0.0
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} else if free {
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1e-3
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} else {
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step
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};
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changed = Some((k, v.max(floor)));
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for e in &drawn {
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painter.add(egui::Shape::line(e.curve.iter().map(|c| c.1).collect(), Stroke::new(1.5, t.manipulator)));
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}
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let Some(base) = base.filter(|_| !drawn.is_empty()) else { return false };
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let mut edit = None;
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// Double-clicking the curve adds a control radius at the nearest position along it. Under
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// the handles, which are registered after it and so take the pointer first.
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let near = ui.input(|i| i.pointer.hover_pos()).and_then(|p| {
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drawn
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.iter()
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.flat_map(|e| e.curve.windows(2))
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.map(|w| {
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let ((u0, p0), (u1, p1)) = (w[0], w[1]);
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let seg = p1 - p0;
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let s = ((p - p0).dot(seg) / seg.length_sq().max(1e-6)).clamp(0.0, 1.0);
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(p0.lerp(p1, s).distance(p), u0 + (u1 - u0) * f64::from(s))
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})
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.min_by(|x, y| x.0.total_cmp(&y.0))
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.filter(|(dist, _)| *dist < 6.0)
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.map(|(_, u)| (p, u))
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});
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if let Some((p, u)) = near {
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crate::scenario::publish_handle("fillet_curve", p);
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if ui.interact(egui::Rect::from_center_size(p, vec2(12.0, 12.0)), egui::Id::new("sc_fillet_curve"), egui::Sense::click()).double_clicked() {
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edit = Some(Edit::Insert(u));
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}
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}
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if let Some((k, v)) = changed {
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let mut radii = spline.radii.clone();
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if let Some(r) = radii.get_mut(k) {
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*r = v;
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let half_height = app.cam.half_height();
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let last = base.radii.len().saturating_sub(1);
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for (i, e) in drawn.iter().enumerate() {
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let at = |u: f64| e.start + (e.other - e.start) * u;
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let g = e.spline.greville();
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let tips: Vec<Option<Pos2>> = g.iter().zip(&e.spline.radii).map(|(u, r)| proj.to_screen(at(*u) + e.n * *r)).collect();
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painter.add(egui::Shape::dashed_line(&tips.iter().flatten().copied().collect::<Vec<_>>(), Stroke::new(1.0, t.manipulator), 4.0, 3.0));
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for (k, (u, ts)) in g.iter().zip(&tips).enumerate() {
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let Some(ts) = *ts else { continue };
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crate::scenario::publish_handle(&if i == 0 { format!("fillet_r{k}") } else { format!("fillet_e{i}_r{k}") }, ts);
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let r =
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ui.interact(egui::Rect::from_center_size(ts, vec2(16.0, 16.0)), egui::Id::new(("sc_fillet_r", i, k)), egui::Sense::click_and_drag());
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let hot = r.hovered() || r.dragged();
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let col = if hot { t.accent } else { t.manipulator };
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if let Some(fs) = proj.to_screen(at(*u)) {
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painter.line_segment([fs, ts], Stroke::new(1.0, col));
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}
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painter.circle(ts, if hot { 6.5 } else { 5.0 }, t.overlay, Stroke::new(2.0, col));
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if hot {
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ui.ctx().set_cursor_icon(egui::CursorIcon::Grab);
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}
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if r.double_clicked() {
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edit = Some(Edit::Remove(k));
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} else if r.dragged()
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&& let Some(p) = r.interact_pointer_pos()
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&& let Some(v) = along(proj, p, at(*u), e.n)
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{
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let free = ui.input(|i| i.modifiers.alt || i.modifiers.ctrl || i.modifiers.command);
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let step = snap_step(half_height);
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let v = if free { v } else { (v / step).round() * step };
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// Zero only at an end, where the round closes to a point.
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let floor = if k == 0 || k == last {
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0.0
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} else if free {
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1e-3
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} else {
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step
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};
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edit = Some(Edit::Set(k, v.max(floor)));
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}
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}
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if taper {
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// The taper's spline becomes the fillet's own.
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d.extra.insert("type".into(), json!("spline"));
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d.extra.remove("fit");
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d.extra.insert("knots".into(), json!(spline.knots));
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d.extra.insert("swap_ends".into(), json!(start.dist(b) < start.dist(a)));
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d.extra.insert("radii".into(), json!(radii.iter().skip(1).map(|r| format_len(*r)).collect::<Vec<_>>()));
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if let Kind::Fillet { radius, .. } = &mut d.kind {
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*radius = format_len(radii.first().copied().unwrap_or(0.0));
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}
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// A dragged radius on a spline fillet changes its own expression; anything else writes the
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// whole spline (inserting or removing a knot moves its neighbours too).
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let whole = match edit {
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Some(Edit::Set(k, v)) if !taper => {
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if k == 0 {
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if let Kind::Fillet { radius, .. } = &mut d.kind {
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*radius = format_len(v);
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}
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} else if let Some(Value::Array(rs)) = d.extra.get_mut("radii")
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&& let Some(slot) = rs.get_mut(k - 1)
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{
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*slot = json!(format_len(v));
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}
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} else if k == 0 {
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if let Kind::Fillet { radius, .. } = &mut d.kind {
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*radius = format_len(v);
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None
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}
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Some(Edit::Set(k, v)) => {
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let mut law = base.clone();
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if let Some(r) = law.radii.get_mut(k) {
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*r = v;
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}
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} else if let Some(Value::Array(rs)) = d.extra.get_mut("radii")
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&& let Some(slot) = rs.get_mut(k - 1)
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{
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*slot = json!(format_len(v));
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Some(law)
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}
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Some(Edit::Insert(u)) => base.insert(u),
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Some(Edit::Remove(k)) => base.remove(k),
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None => None,
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};
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if let Some(law) = whole {
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d.extra.insert("type".into(), json!("spline"));
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d.extra.remove("fit");
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d.extra.insert("knots".into(), json!(law.knots));
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d.extra.insert("swap_ends".into(), json!(swap));
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d.extra.insert("radii".into(), json!(law.radii.iter().skip(1).map(|r| format_len(*r)).collect::<Vec<_>>()));
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if let Kind::Fillet { radius, .. } = &mut d.kind {
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*radius = format_len(law.radii.first().copied().unwrap_or(0.0));
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}
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}
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true
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