Render preview uses the shared camera navigation (#1462)
* Render preview uses the shared camera navigation The Render workspace's product preview had its own hard-coded camera controls. Camera input now lives in one component, navigation::handle, which the modelling viewport and the Render preview both call (NavCaps: orbit, pick). Render gets the navigation preset, Orbit around, zoom to the cursor, the middle double-click and the axis view or navigation cube. Flat pages can call it with orbit off. A test rejects pages that read the wheel or move the camera themselves. Fixes #1454 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render panel hint says the camera moves as in Design Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1129,7 +1129,7 @@
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"render.reload_settings": "Recharger les réglages enregistrés",
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"render.unavailable_preview": "Ce préréglage demande un profil d'aperçu indisponible.",
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"render.use_preview": "Utiliser l'aperçu intégré",
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"render.navigation_help": "Faire glisser pour orbiter ; glisser avec le bouton du milieu pour un panoramique ; molette pour zoomer. Enregistrer le préréglage mémorise la caméra actuelle.",
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"render.navigation_help": "La caméra se déplace comme dans Conception (Préférences › Navigation). Enregistrer le préréglage mémorise la caméra actuelle.",
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"render.return_design": "Revenir à la conception",
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"render.image_title": "Image de rendu",
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"render.image_help": "Image d'aperçu CPU · PNG · transparence approximative",
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