Render preview uses the shared camera navigation (#1462)

* Render preview uses the shared camera navigation

The Render workspace's product preview had its own hard-coded camera
controls. Camera input now lives in one component, navigation::handle,
which the modelling viewport and the Render preview both call (NavCaps:
orbit, pick). Render gets the navigation preset, Orbit around, zoom to the
cursor, the middle double-click and the axis view or navigation cube.
Flat pages can call it with orbit off. A test rejects pages that read the
wheel or move the camera themselves.

Fixes #1454

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render panel hint says the camera moves as in Design

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-15 13:48:05 -04:00
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@@ -1125,7 +1125,7 @@
"render.reload_settings": "保存した設定を再読み込み",
"render.unavailable_preview": "このセットアップは利用できないプレビュープロファイルを要求しています。",
"render.use_preview": "統合プレビューを使用",
"render.navigation_help": "ドラッグで回転、中央ボタンのドラッグで移動、スクロールでズームします。「セットアップを保存」で現在のカメラを記録します。",
"render.navigation_help": "カメラはデザインと同じように動きます(環境設定 › ナビゲーション)。「セットアップを保存」で現在のカメラを記録します。",
"render.return_design": "設計に戻る",
"render.image_title": "画像をレンダリング",
"render.image_help": "CPUプレビュー画像 · PNG · 近似透過",