Render preview uses the shared camera navigation (#1462)

* Render preview uses the shared camera navigation

The Render workspace's product preview had its own hard-coded camera
controls. Camera input now lives in one component, navigation::handle,
which the modelling viewport and the Render preview both call (NavCaps:
orbit, pick). Render gets the navigation preset, Orbit around, zoom to the
cursor, the middle double-click and the axis view or navigation cube.
Flat pages can call it with orbit off. A test rejects pages that read the
wheel or move the camera themselves.

Fixes #1454

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Render panel hint says the camera moves as in Design

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-15 13:48:05 -04:00
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@@ -867,7 +867,7 @@
"render.reload_settings": "저장된 설정 다시 불러오기",
"render.unavailable_preview": "이 설정은 사용할 수 없는 미리보기 프로필을 요청합니다.",
"render.use_preview": "통합 미리보기 사용",
"render.navigation_help": "드래그하여 회전하고, 가운데 버튼으로 드래그하여 이동하며, 스크롤하여 확대/축소합니다. 설정 저장은 현재 카메라를 기록합니다.",
"render.navigation_help": "카메라는 디자인에서와 같이 움직입니다(환경설정 › 탐색). 설정 저장은 현재 카메라를 기록합니다.",
"render.return_design": "설계로 돌아가기",
"render.image_title": "이미지 렌더링",
"render.image_help": "CPU 미리 보기 이미지 · PNG · 근사 투명도",