Render preview uses the shared camera navigation (#1462)
* Render preview uses the shared camera navigation The Render workspace's product preview had its own hard-coded camera controls. Camera input now lives in one component, navigation::handle, which the modelling viewport and the Render preview both call (NavCaps: orbit, pick). Render gets the navigation preset, Orbit around, zoom to the cursor, the middle double-click and the axis view or navigation cube. Flat pages can call it with orbit off. A test rejects pages that read the wheel or move the camera themselves. Fixes #1454 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render panel hint says the camera moves as in Design Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1125,7 +1125,7 @@
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"render.reload_settings": "重新加载已保存设置",
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"render.unavailable_preview": "此设置请求了不可用的预览配置。",
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"render.use_preview": "使用集成预览",
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"render.navigation_help": "拖动以旋转,按住中键拖动以平移,滚动以缩放。保存设置会记录当前相机。",
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"render.navigation_help": "相机的操作与设计中相同(首选项 › 导航)。保存设置会记录当前相机。",
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"render.return_design": "返回设计",
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"render.image_title": "渲染图像",
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"render.image_help": "CPU 预览图像 · PNG · 近似透明度",
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