Render preview uses the shared camera navigation (#1462)
* Render preview uses the shared camera navigation The Render workspace's product preview had its own hard-coded camera controls. Camera input now lives in one component, navigation::handle, which the modelling viewport and the Render preview both call (NavCaps: orbit, pick). Render gets the navigation preset, Orbit around, zoom to the cursor, the middle double-click and the axis view or navigation cube. Flat pages can call it with orbit off. A test rejects pages that read the wheel or move the camera themselves. Fixes #1454 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Render panel hint says the camera moves as in Design Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -11,6 +11,7 @@ use solidcraft_engine::view::{colors, grid_step, sketch_lines_with_sampler};
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use std::hash::{Hash, Hasher};
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use crate::gpu::{GpuScene, GpuTarget, SceneSlot, ViewportCallback};
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use crate::navigation::{CameraInput, NavCaps, OrbitSnap, orbit_drag};
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use crate::selection::{BoxSel, origin_quads, origin_size, ray_quad};
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use crate::theme::Tokens;
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use crate::{SolveApp, icons};
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@@ -52,7 +53,7 @@ pub struct ViewportState {
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/// Each body mesh's box (the mesh held, so its address stays its own), from the last state.
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mesh_bounds: std::sync::Mutex<std::collections::HashMap<usize, (std::sync::Arc<solidcraft_engine::geom::Mesh>, solidcraft_engine::geom::Aabb3)>>,
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/// The last click in the view was the middle button's (for the middle double-click).
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middle_clicked: bool,
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pub(crate) middle_clicked: bool,
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/// The last pick (its key and hits): reused while nothing it depends on changed.
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last_pick: Option<(u64, Vec<Hit>)>,
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pub rect: Option<Rect>,
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@@ -76,7 +77,7 @@ pub struct ViewportState {
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/// when the button went down, so the drag neither selects nor moves sketch geometry.
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pub primary_nav: Option<NavMode>,
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/// Button-free gesture and its last owned pointer position, kept through pauses.
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modifier_nav: Option<(NavMode, Pos2)>,
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pub(crate) modifier_nav: Option<(NavMode, Pos2)>,
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/// What a click would pick now (after the active command's filter).
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pub hover: Option<Hit>,
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pub mouse: Option<Pos2>,
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@@ -91,13 +92,13 @@ pub struct ViewportState {
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/// Continuous orbit: the view turns about the vertical until the next click or key.
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pub spin: bool,
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/// After immediate zoom, ignore egui's outstanding smoothing until the gesture ends.
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wheel_zoom_raw_until_idle: bool,
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pub(crate) wheel_zoom_raw_until_idle: bool,
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/// While trackpad scrolling runs, ignore egui's smoothing tail for zoom so
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/// two-finger input is not replayed as zoom after it pans.
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trackpad_until_idle: bool,
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pub(crate) trackpad_until_idle: bool,
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/// Inside a bracketed trackpad scroll (`Start` without its `End` yet):
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/// point moves pan, bare moves are a mouse.
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trackpad_gesture: bool,
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pub(crate) trackpad_gesture: bool,
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/// A primary press on the axis gizmo: the pointer position used by its last orbit step.
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pub axis_drag: Option<Pos2>,
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/// Unsnapped camera while Shift-orbit previews a standard or diagonal view.
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@@ -1025,7 +1026,7 @@ fn screen_box(proj: &Proj, b: &solidcraft_engine::geom::Aabb3, px: f32) -> Optio
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/// What is under `pos`, reusing the last answer while the cursor, the camera and the model are
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/// unchanged.
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fn pick_cached(app: &mut SolveApp, proj: &Proj, pos: Pos2) -> Vec<Hit> {
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pub(crate) fn pick_cached(app: &mut SolveApp, proj: &Proj, pos: Pos2) -> Vec<Hit> {
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let mut h = std::collections::hash_map::DefaultHasher::new();
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pos.x.to_bits().hash(&mut h);
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pos.y.to_bits().hash(&mut h);
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@@ -2093,392 +2094,28 @@ pub fn delete_selection(app: &mut SolveApp) {
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crate::delete::delete_selection(app);
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}
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/// Raw wheel/trackpad input for one frame, split by source.
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///
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/// Mouse wheels report lines or pages; trackpads report points. Trackpad
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/// scrolls arrive bracketed (`Start` … `Move` … `End`, momentum included)
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/// while mouse wheels send bare `Move` events, so phases tell them apart.
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struct RawWheel {
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/// Vertical mouse-wheel input in points (zooms).
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zoom: f32,
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/// Trackpad point input, routed like the wheel (zooms when panning is off).
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point_zoom: f32,
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/// Bracketed two-finger scroll in points (pans when panning is on).
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pan: egui::Vec2,
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/// Bare horizontal input in points (thumb wheel: always pans sideways).
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mouse_pan: egui::Vec2,
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}
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/// Route wheel points to the vertical axis, matching egui's scroll modifiers.
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fn route_wheel_vertical(points: egui::Vec2, modifiers: egui::Modifiers, options: egui::InputOptions) -> f32 {
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let horizontal = modifiers.matches_any(options.horizontal_scroll_modifier);
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let vertical = modifiers.matches_any(options.vertical_scroll_modifier);
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if horizontal && !vertical {
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0.0
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} else if vertical && !horizontal {
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points.x + points.y
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} else {
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points.y
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}
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}
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/// Match egui's wheel units and modifier routing, without its temporal smoothing.
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///
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/// `gesture` tracks an ongoing bracketed trackpad scroll (`Start` … `End`):
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/// moves inside one pan, bare `Move` input is a mouse (vertical zooms,
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/// horizontal pans). Only point input brackets; line/page input always zooms.
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fn immediate_wheel(input: &egui::InputState, options: egui::InputOptions, page_height: f32, gesture: &mut bool) -> RawWheel {
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let mut out = RawWheel { zoom: 0.0, point_zoom: 0.0, pan: egui::Vec2::ZERO, mouse_pan: egui::Vec2::ZERO };
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for event in &input.events {
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let egui::Event::MouseWheel { unit, delta, modifiers, phase } = event else { continue };
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if modifiers.matches_any(options.zoom_modifier) {
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continue;
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}
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let point = matches!(unit, egui::MouseWheelUnit::Point);
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match phase {
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egui::TouchPhase::Start => {
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if point {
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*gesture = true;
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}
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continue;
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}
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egui::TouchPhase::End | egui::TouchPhase::Cancel => {
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if point {
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*gesture = false;
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}
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continue;
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}
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egui::TouchPhase::Move => {}
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}
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let points = match unit {
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egui::MouseWheelUnit::Point => *delta,
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egui::MouseWheelUnit::Line => *delta * options.line_scroll_speed,
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egui::MouseWheelUnit::Page => *delta * page_height,
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};
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if point && *gesture {
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out.pan += points;
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// Legacy path only (ignored while panning is on).
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out.point_zoom += route_wheel_vertical(points, *modifiers, options);
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} else if point {
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// Bare moves are a mouse: vertical zooms, horizontal pans sideways.
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// A wheel needs the opposite sign of fingers for the same motion.
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out.zoom += route_wheel_vertical(points, *modifiers, options);
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out.mouse_pan += egui::vec2(-points.x, 0.0);
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} else {
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out.zoom += route_wheel_vertical(points, *modifiers, options);
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}
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}
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out
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}
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/// Combined pinch-to-zoom factor for one frame (1 = no pinch input).
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fn pinch_factor(input: &egui::InputState) -> f32 {
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input
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.events
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.iter()
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.filter_map(|event| {
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let egui::Event::Zoom(f) = event else { return None };
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(*f).is_finite().then_some(*f).filter(|f| *f > 0.0)
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})
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.fold(1.0, |acc, f| acc * f)
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}
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/// Zoom anchor: the model point under the cursor, else the target's depth.
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/// Preferences › Navigation › Zoom to the cursor (off: toward the view's centre).
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fn zoom_anchor(app: &mut SolveApp, rect: egui::Rect, hover: Option<egui::Pos2>) -> Option<Vec3> {
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hover.filter(|_| app.preferences.zoom_to_cursor).map(|p| {
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let proj = projection(app, rect);
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// Toward the model's surface under the cursor, else the target's depth.
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if let Some(q) = pick_cached(app, &proj, p).iter().find_map(|h| if let Hit::Face { point, .. } = h { Some(*point) } else { None }) {
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return q;
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}
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let (o, d) = proj.ray(p);
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let n = app.cam.back();
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let den = d.dot(n);
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if den.abs() > 1e-9 { o + d * ((app.cam.target - o).dot(n) / den) } else { app.cam.target }
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})
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}
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/// Modifier-only navigation never borrows pointer movement from another widget or gesture.
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fn modifier_motion(app: &mut SolveApp, ui: &egui::Ui, inside: bool, hover: Option<Pos2>, mods: egui::Modifiers) -> Option<(NavMode, egui::Vec2)> {
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let owns = inside
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&& ui.input(|i| i.focused && !i.pointer.any_down() && !i.pointer.any_released() && !i.pointer.any_pressed())
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&& !ui.ctx().egui_wants_keyboard_input()
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&& !egui::Popup::is_any_open(ui.ctx())
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&& !crate::dim_view::editing()
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&& app.viewport.context_menu.is_none()
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&& app.viewport.axis_drag.is_none()
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&& app.viewport.point_drag.is_none()
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&& app.viewport.text_drag.is_none()
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&& app.viewport.boxsel.is_none()
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&& !hover.is_some_and(|p| app.viewport.rect.is_some_and(|rect| crate::canvas::owns_pointer(app, &projection(app, rect), p)))
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&& !hover.is_some_and(|p| app.viewport.layout.as_ref().is_some_and(|l| l.navigation.contains(p)));
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let next =
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hover.filter(|p| owns && p.is_finite()).and_then(|p| crate::prefs::nav_preset(&app.preferences.nav).motion_mode(mods).map(|mode| (mode, p)));
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let previous = app.viewport.modifier_nav;
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if previous.map(|(m, _)| m) != next.map(|(m, _)| m) {
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app.viewport.orbit_pivot = None;
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app.viewport.orbit_free = None;
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app.viewport.orbit_snap = None;
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}
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app.viewport.modifier_nav = next;
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next.map(|(mode, p)| {
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let delta = previous.filter(|(m, _)| *m == mode).map_or(egui::Vec2::ZERO, |(_, last)| p - last);
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let delta = if delta.is_finite() && delta.x.abs() <= 1e4 && delta.y.abs() <= 1e4 { delta } else { egui::Vec2::ZERO };
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(mode, delta)
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})
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}
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/// Continuous camera changes use the same JSON command as programmatic callers.
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fn camera_motion(app: &mut SolveApp, rect: Rect, mut params: serde_json::Value) {
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let stored_fov = app.cam.fov;
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params["camera"] = json!(projection(app, rect).cam);
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params["viewport"] = json!([rect.width().max(1.0), rect.height().max(1.0)]);
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let _ = app.run("view.navigate", params);
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app.cam.fov = stored_fov;
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}
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pub fn show(app: &mut SolveApp, ui: &mut egui::Ui) {
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let t = Tokens::get();
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let rect = ui.max_rect();
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app.viewport.rect = Some(rect);
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refresh_layout(app, ui.ctx().pixels_per_point());
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let resp = ui.interact(rect, ui.id().with("viewport"), Sense::click_and_drag());
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let (hover, scroll, mods, middle, secondary_down, primary_down, primary_pressed, primary_released, delta) = ui.input(|i| {
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(
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i.pointer.hover_pos(),
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i.smooth_scroll_delta.y,
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i.modifiers,
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i.pointer.middle_down(),
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i.pointer.secondary_down(),
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i.pointer.primary_down(),
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i.pointer.primary_pressed(),
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i.pointer.primary_released(),
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i.pointer.delta(),
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)
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});
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// The right button belongs to the marking menu while it is open.
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let secondary_down = secondary_down && app.viewport.context_menu.is_none();
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// The axis view handles its own clicks; the model underneath must not see them.
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let axes = axis_rect(app, rect);
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// Floating windows and menus own input over the model, including wheel navigation. egui's
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// hit test also counts the model as under the pointer a few points past its own edge and
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// inside a window's or a list's edge (#678), so the pointer must be in the viewport too,
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// with no window or menu above it.
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let inside = resp.contains_pointer() && ui.rect_contains_pointer(rect) && hover.is_some_and(|p| !axes.contains(p));
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app.viewport.mouse = hover.filter(|_| inside);
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// Ctrl or Alt held: drawing and dragging don't snap.
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crate::drag_snap::set_suppressed(mods.ctrl || mods.alt || mods.command);
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middle_double_click(app, ui, inside);
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// ---- navigation ----
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let trackpad_pan = app.preferences.trackpad_pans();
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if !app.preferences.smooth_wheel_zoom {
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app.viewport.wheel_zoom_raw_until_idle = true;
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} else if !ui.input(|i| i.is_scrolling()) {
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app.viewport.wheel_zoom_raw_until_idle = false;
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}
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let options = ui.ctx().options(|o| o.input_options);
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let page_height = ui.ctx().viewport_rect().height();
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let raw = ui.input(|i| immediate_wheel(i, options, page_height, &mut app.viewport.trackpad_gesture));
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if trackpad_pan && raw.pan != egui::Vec2::ZERO {
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// Swallow egui's smoothing tail while the trackpad runs (a wheel-only
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// tail ends the moment trackpad input starts; mixed input is rare).
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app.viewport.trackpad_until_idle = true;
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} else if !ui.input(|i| i.is_scrolling()) {
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app.viewport.trackpad_until_idle = false;
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// Self-healing: with no scroll activity no gesture can be mid-flight
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// (its End was lost); a stuck flag would pan future mouse input.
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app.viewport.trackpad_gesture = false;
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}
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let pan = if trackpad_pan { raw.pan } else { egui::Vec2::ZERO } + raw.mouse_pan;
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let scroll = if app.viewport.wheel_zoom_raw_until_idle || (trackpad_pan && app.viewport.trackpad_until_idle) {
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raw.zoom + if trackpad_pan { 0.0 } else { raw.point_zoom }
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} else {
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scroll
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};
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// Pinch-to-zoom (trackpad): direct manipulation, never smoothed.
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let pinch = ui.input(pinch_factor);
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let h = rect.height().max(1.0) as f64;
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if inside && pinch != 1.0 {
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app.viewport.orbit_snap = None;
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app.viewport.orbit_free = None;
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// Spread zooms in: the camera distance shrinks by the pinch factor.
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let f = f64::from(pinch).powf(-crate::prefs::zoom_sign(app));
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let anchor = zoom_anchor(app, rect, hover);
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if app.preferences.nav == crate::prefs::TOUCHPAD_NAV {
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let mut params = json!({"motion":"zoom", "factor":f.clamp(0.05,20.0)});
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if let Some(anchor) = anchor {
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params["anchor"] = json!(anchor);
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}
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camera_motion(app, rect, params);
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} else {
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app.cancel_view_animation();
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app.cam.zoom_at(f, anchor);
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}
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}
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if inside && scroll != 0.0 {
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app.viewport.orbit_snap = None;
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app.viewport.orbit_free = None;
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let f = (-scroll as f64 * 0.0015 * crate::prefs::zoom_sign(app)).exp();
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let anchor = zoom_anchor(app, rect, hover);
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if app.preferences.nav == crate::prefs::TOUCHPAD_NAV {
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let mut params = json!({"motion":"zoom", "factor":f.clamp(0.05,20.0)});
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if let Some(anchor) = anchor {
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params["anchor"] = json!(anchor);
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}
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camera_motion(app, rect, params);
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} else {
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app.cancel_view_animation();
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app.cam.zoom_at(f, anchor);
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}
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}
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// Two-finger scroll pans the model with the fingers.
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if inside && pan != egui::Vec2::ZERO {
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app.viewport.orbit_snap = None;
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app.viewport.orbit_free = None;
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if app.preferences.nav == crate::prefs::TOUCHPAD_NAV {
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camera_motion(app, rect, json!({"motion":"pan","delta":[pan.x,pan.y]}));
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} else {
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app.cancel_view_animation();
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app.cam.pan(f64::from(pan.x), f64::from(pan.y), h);
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}
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}
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// A left press with the preset's keys (Alias: Shift+Alt) navigates until the button is let
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// go (kept through the release frame, so the end of the drag doesn't select either).
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if primary_pressed && inside {
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let empty_space = |app: &SolveApp| {
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app.viewport.context_menu.is_none()
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&& hover.is_some_and(|p| {
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let proj = projection(app, rect);
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pick(app, &proj, p).is_empty() && crate::dim_view::hit(p).is_none() && crate::sketch_tools::glyph_at(p).is_none()
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})
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};
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let openscad_orbit =
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app.preferences.nav == crate::prefs::OPENSCAD_NAV && app.tool.is_none() && app.dialog.is_none() && !mods.shift && empty_space(app);
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let preset = if app.preferences.nav != crate::prefs::OPENSCAD_NAV || openscad_orbit {
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crate::prefs::nav_mode(app, crate::prefs::NavButton::Left, mods)
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} else {
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None
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};
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// Ctrl+left drag from empty space orbits in every preset (Cmd on macOS). A Ctrl+click
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// still selects, and Ctrl on geometry still drags it without snapping.
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let ctrl_orbit = (mods.ctrl || mods.command) && !mods.shift && !mods.alt && empty_space(app);
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app.viewport.primary_nav = preset.or(ctrl_orbit.then_some(NavMode::Orbit));
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} else if !primary_down && !primary_released {
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app.viewport.primary_nav = None;
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}
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// The fixed navigation mode (navigation bar) or the preset's left-button binding.
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let primary_nav = app.viewport.nav.or(app.viewport.primary_nav);
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let button = if middle {
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Some(crate::prefs::NavButton::Middle)
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} else if secondary_down {
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Some(crate::prefs::NavButton::Right)
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} else {
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None
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};
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let dragging = resp.dragged() || (inside && button.is_some());
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let motion = modifier_motion(app, ui, inside, hover, mods);
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let mode = motion.map(|(m, _)| m).or_else(|| {
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if dragging && app.viewport.axis_drag.is_none() {
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match button {
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Some(b) => crate::prefs::nav_mode(app, b, mods),
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None if primary_down => primary_nav,
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None => None,
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}
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} else {
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None
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}
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});
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if let Some((mode, delta)) = motion {
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if delta != egui::Vec2::ZERO {
|
||||
let mut params = json!({"motion":if mode == NavMode::Pan {"pan"} else {"orbit"},"delta":[delta.x,delta.y]});
|
||||
if mode == NavMode::Orbit {
|
||||
let pivot = match app.preferences.orbit_around {
|
||||
crate::prefs::OrbitAround::ViewCentre => None,
|
||||
crate::prefs::OrbitAround::Origin => Some(Vec3::ZERO),
|
||||
crate::prefs::OrbitAround::Cursor => Some(match app.viewport.orbit_pivot {
|
||||
Some(pivot) => pivot,
|
||||
None => {
|
||||
let pivot = crate::prefs::pivot_under(app, &projection(app, rect), hover.unwrap_or(rect.center()) - delta);
|
||||
app.viewport.orbit_pivot = Some(pivot);
|
||||
pivot
|
||||
}
|
||||
}),
|
||||
};
|
||||
if let Some(pivot) = pivot {
|
||||
params["pivot"] = json!(pivot);
|
||||
}
|
||||
}
|
||||
camera_motion(app, rect, params);
|
||||
}
|
||||
} else if mode == Some(NavMode::Orbit) {
|
||||
let press = ui.input(|i| i.pointer.press_origin());
|
||||
app.cancel_view_animation();
|
||||
// Shift can be required to enter orbit (Fusion/Inventor middle drag, Alias Shift+Alt),
|
||||
// rather than an additional request for snapping. Only an extra modifier snaps.
|
||||
let without_shift = egui::Modifiers { shift: false, ..mods };
|
||||
let snap = app.preferences.nav != crate::prefs::OPENSCAD_NAV
|
||||
&& mods.shift
|
||||
&& match button {
|
||||
Some(b) => crate::prefs::nav_mode(app, b, without_shift) == Some(NavMode::Orbit),
|
||||
None => app.viewport.nav.is_some(),
|
||||
};
|
||||
orbit_drag(app, rect, f64::from(delta.x), f64::from(delta.y), press, snap, true);
|
||||
} else {
|
||||
if matches!(mode, Some(NavMode::Pan | NavMode::Zoom)) {
|
||||
app.viewport.orbit_snap = None;
|
||||
}
|
||||
if app.viewport.axis_drag.is_none() {
|
||||
app.viewport.orbit_free = None;
|
||||
}
|
||||
if delta != egui::Vec2::ZERO {
|
||||
if mode.is_some() {
|
||||
app.cancel_view_animation();
|
||||
}
|
||||
match mode {
|
||||
Some(NavMode::Pan) => app.cam.pan(f64::from(delta.x), f64::from(delta.y), h),
|
||||
Some(NavMode::Zoom) => app.cam.zoom_at((f64::from(delta.y) * 0.01).exp(), None),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
if !dragging && motion.is_none() {
|
||||
app.viewport.orbit_pivot = None;
|
||||
}
|
||||
if app.viewport.spin {
|
||||
// A click on the navigation bar (its own button) is not a stop.
|
||||
let bar = app
|
||||
.viewport
|
||||
.layout
|
||||
.as_ref()
|
||||
.map(|l| l.navigation)
|
||||
.unwrap_or_else(|| Rect::from_center_size(pos2(rect.center().x, rect.bottom() - 22.0), vec2(320.0, 30.0)));
|
||||
let (pressed, key, dt) = ui.input(|i| {
|
||||
(
|
||||
i.pointer.any_pressed() && inside && !i.pointer.press_origin().is_some_and(|p| bar.contains(p)),
|
||||
i.events.iter().any(|e| matches!(e, egui::Event::Key { pressed: true, .. })),
|
||||
i.stable_dt,
|
||||
)
|
||||
});
|
||||
if pressed || key || dragging || motion.is_some() {
|
||||
app.viewport.spin = false;
|
||||
} else {
|
||||
app.cam.orbit(f64::from(dt.min(0.1)) * 30.0, 0.0);
|
||||
ui.ctx().request_repaint();
|
||||
}
|
||||
}
|
||||
if !app.cam.is_valid() {
|
||||
app.viewport.orbit_free = None;
|
||||
app.viewport.orbit_snap = None;
|
||||
app.cam = Camera::default();
|
||||
app.fit_view();
|
||||
}
|
||||
|
||||
step_orbit_snap(app, rect, ui.input(|i| f64::from(i.stable_dt)));
|
||||
if app.viewport.orbit_snap.is_some() {
|
||||
ui.ctx().request_repaint();
|
||||
}
|
||||
let CameraInput {
|
||||
hover,
|
||||
scroll,
|
||||
mods,
|
||||
middle,
|
||||
secondary_down,
|
||||
primary_down,
|
||||
primary_pressed,
|
||||
delta,
|
||||
inside,
|
||||
axes,
|
||||
pinch,
|
||||
pan,
|
||||
primary_nav,
|
||||
mode,
|
||||
} = crate::navigation::handle(app, ui, rect, &resp, NavCaps::MODEL);
|
||||
app.viewport.physical_scale = ui.ctx().pixels_per_point();
|
||||
let proj = projection(app, rect);
|
||||
if let Ok(mut cache) = app.viewport.display.lock() {
|
||||
@@ -3368,7 +3005,7 @@ fn axis_center(app: &SolveApp, rect: Rect) -> Pos2 {
|
||||
axis_rect(app, rect).center()
|
||||
}
|
||||
|
||||
fn axis_rect(app: &SolveApp, rect: Rect) -> Rect {
|
||||
pub(crate) fn axis_rect(app: &SolveApp, rect: Rect) -> Rect {
|
||||
app.viewport.layout.as_ref().filter(|l| l.viewport == rect).map(|l| l.axis_view).unwrap_or_else(|| {
|
||||
let size = axis_view_size(app.preferences.navigator_style);
|
||||
Rect::from_min_size(pos2(rect.right() - size, rect.top()), vec2(size, size))
|
||||
@@ -3393,109 +3030,6 @@ fn axis_hit(tips: &[(&str, Vec3, Pos2, f64)], p: Pos2) -> Option<usize> {
|
||||
tips.iter().enumerate().rev().find(|(_, (_, _, at, _))| at.distance(p) <= AXIS_RADIUS).map(|(i, _)| i)
|
||||
}
|
||||
|
||||
/// Six principal views, twelve edge diagonals and eight isometric corner directions.
|
||||
fn snap_directions() -> impl Iterator<Item = Vec3> {
|
||||
[-1.0, 0.0, 1.0].into_iter().flat_map(|x| {
|
||||
[-1.0, 0.0, 1.0].into_iter().flat_map(move |y| [-1.0, 0.0, 1.0].into_iter().filter_map(move |z| Vec3::new(x, y, z).normalized()))
|
||||
})
|
||||
}
|
||||
|
||||
/// Snap to the nearest standard or diagonal direction in the user's up-axis frame.
|
||||
fn snapped_axis_camera(cam: Camera) -> Camera {
|
||||
let b = cam.to_frame(cam.back());
|
||||
let dir = snap_directions().max_by(|a, c| a.dot(b).total_cmp(&c.dot(b))).unwrap_or(Vec3::Z);
|
||||
let mut to = cam.looking_from(cam.from_frame(dir));
|
||||
if dir.x == 0.0 && dir.y == 0.0 {
|
||||
to.yaw = nearest_quarter_turn(cam.yaw);
|
||||
}
|
||||
to
|
||||
}
|
||||
|
||||
pub(crate) struct OrbitSnap {
|
||||
target: Camera,
|
||||
yaw_velocity: f64,
|
||||
pitch_velocity: f64,
|
||||
pivot: Option<(Vec3, Pos2)>,
|
||||
}
|
||||
|
||||
/// Pointer motion accumulates independently of the spring preview, so many small deltas
|
||||
/// still cross snap boundaries. Keep a small angular margin to avoid boundary flicker.
|
||||
fn orbit_drag(app: &mut SolveApp, rect: Rect, dx: f64, dy: f64, press: Option<Pos2>, snap: bool, around_cursor: bool) {
|
||||
let displayed = app.cam;
|
||||
if let Some(free) = app.viewport.orbit_free.take() {
|
||||
app.cam = free;
|
||||
}
|
||||
if around_cursor {
|
||||
crate::prefs::orbit(app, rect, dx, dy, press);
|
||||
} else {
|
||||
app.cam.orbit(dx, dy);
|
||||
}
|
||||
let free = app.cam;
|
||||
app.viewport.orbit_free = Some(free);
|
||||
if snap || !around_cursor || app.viewport.orbit_snap.is_some() {
|
||||
let mut target = if snap { snapped_axis_camera(free) } else { free };
|
||||
if snap && let Some(previous) = app.viewport.orbit_snap.as_ref() {
|
||||
let b = free.back();
|
||||
if previous.target.back().dot(b) + 0.025 >= target.back().dot(b) {
|
||||
target.yaw = previous.target.yaw;
|
||||
target.pitch = previous.target.pitch;
|
||||
}
|
||||
}
|
||||
// The cursor and origin pivots stay still while a snap eases in; the axis gizmo has no
|
||||
// pivot (it orbits about the view centre, see `axis_view`).
|
||||
let pivot = if around_cursor {
|
||||
match app.preferences.orbit_around {
|
||||
crate::prefs::OrbitAround::Origin => Some(Vec3::ZERO),
|
||||
_ => app.viewport.orbit_pivot,
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
.and_then(|p| {
|
||||
app.cam = displayed;
|
||||
projection(app, rect).to_screen(p).map(|at| (p, at))
|
||||
});
|
||||
let spring = app.viewport.orbit_snap.get_or_insert(OrbitSnap { target, yaw_velocity: 0.0, pitch_velocity: 0.0, pivot });
|
||||
spring.target = target;
|
||||
spring.pivot = pivot;
|
||||
app.cam = displayed;
|
||||
}
|
||||
}
|
||||
|
||||
/// A lightly damped spring: mostly settled in about a third of a second, with a small
|
||||
/// elastic finish. Bounded substeps keep the behavior consistent across frame rates.
|
||||
fn step_orbit_snap(app: &mut SolveApp, rect: Rect, dt: f64) {
|
||||
let Some(mut spring) = app.viewport.orbit_snap.take() else { return };
|
||||
let dt = if dt.is_finite() { dt.clamp(0.0, 0.05) } else { 1.0 / 60.0 };
|
||||
let steps = (dt * 240.0).ceil().max(1.0) as usize;
|
||||
let h = dt / steps as f64;
|
||||
let omega = 16.0;
|
||||
let damping = 0.82;
|
||||
let yaw_error = |yaw: f64| (spring.target.yaw - yaw + std::f64::consts::PI).rem_euclid(std::f64::consts::TAU) - std::f64::consts::PI;
|
||||
for _ in 0..steps.min(12) {
|
||||
spring.yaw_velocity += (omega * omega * yaw_error(app.cam.yaw) - 2.0 * damping * omega * spring.yaw_velocity) * h;
|
||||
spring.pitch_velocity += (omega * omega * (spring.target.pitch - app.cam.pitch) - 2.0 * damping * omega * spring.pitch_velocity) * h;
|
||||
app.cam.yaw += spring.yaw_velocity * h;
|
||||
app.cam.pitch = (app.cam.pitch + spring.pitch_velocity * h).clamp(-std::f64::consts::FRAC_PI_2, std::f64::consts::FRAC_PI_2);
|
||||
}
|
||||
app.cam.target = spring.target.target;
|
||||
let done = yaw_error(app.cam.yaw).abs() < 1e-5
|
||||
&& (spring.target.pitch - app.cam.pitch).abs() < 1e-5
|
||||
&& spring.yaw_velocity.abs() < 1e-4
|
||||
&& spring.pitch_velocity.abs() < 1e-4;
|
||||
if done {
|
||||
app.cam = spring.target;
|
||||
}
|
||||
if let Some((pivot, at)) = spring.pivot
|
||||
&& let Some(after) = projection(app, rect).to_screen(pivot)
|
||||
{
|
||||
app.cam.pan(f64::from(at.x - after.x), f64::from(at.y - after.y), f64::from(rect.height().max(1.0)));
|
||||
}
|
||||
if !done {
|
||||
app.viewport.orbit_snap = Some(spring);
|
||||
}
|
||||
}
|
||||
|
||||
/// Dragging anywhere on the axis gizmo orbits about the view centre. A stationary press
|
||||
/// on a tip chooses its view. Floating windows own their input over the gizmo.
|
||||
fn axis_view_orbit(app: &mut SolveApp, ui: &mut egui::Ui, rect: Rect) -> bool {
|
||||
@@ -3528,7 +3062,7 @@ fn axis_view_orbit(app: &mut SolveApp, ui: &mut egui::Ui, rect: Rect) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn axis_view(app: &mut SolveApp, ui: &mut egui::Ui, rect: Rect) {
|
||||
pub(crate) fn axis_view(app: &mut SolveApp, ui: &mut egui::Ui, rect: Rect) {
|
||||
match app.preferences.navigator_style {
|
||||
crate::prefs::NavigatorStyle::Axes => signed_axis_view(app, ui, rect),
|
||||
crate::prefs::NavigatorStyle::Cube => navigation_cube::show(app, ui, rect),
|
||||
@@ -3591,36 +3125,8 @@ fn signed_axis_view(app: &mut SolveApp, ui: &mut egui::Ui, rect: Rect) {
|
||||
}
|
||||
}
|
||||
|
||||
/// A middle-button double-click goes Home (or fits, or nothing: Preferences › Navigation). Only
|
||||
/// clicks count: a press that moves (a pan or orbit drag) or is held is not one, and the two
|
||||
/// clicks must both be the middle button's, close together in time and place.
|
||||
fn middle_double_click(app: &mut SolveApp, ui: &egui::Ui, inside: bool) {
|
||||
use egui::PointerButton::{Extra1, Extra2, Middle, Primary, Secondary};
|
||||
let (double, releases, middle, other, dragging) = ui.input(|i| {
|
||||
(
|
||||
i.pointer.button_double_clicked(Middle),
|
||||
i.events.iter().filter(|e| matches!(e, egui::Event::PointerButton { button: Middle, pressed: false, .. })).count(),
|
||||
i.pointer.button_clicked(Middle),
|
||||
[Primary, Secondary, Extra1, Extra2].into_iter().any(|b| i.pointer.button_clicked(b)),
|
||||
i.pointer.is_decidedly_dragging(),
|
||||
)
|
||||
});
|
||||
// egui pairs clicks of any buttons; the first click must have been the middle one too (or
|
||||
// both arrive in this frame).
|
||||
let go = double && inside && !other && (app.viewport.middle_clicked || releases >= 2);
|
||||
app.viewport.middle_clicked = if other || dragging || go { false } else { middle || app.viewport.middle_clicked };
|
||||
if !go {
|
||||
return;
|
||||
}
|
||||
match crate::prefs::MiddleDoubleClick::of(app) {
|
||||
crate::prefs::MiddleDoubleClick::Home => app.animate_view("home"),
|
||||
crate::prefs::MiddleDoubleClick::Fit => app.animate_fit_all(),
|
||||
crate::prefs::MiddleDoubleClick::Off => {}
|
||||
}
|
||||
}
|
||||
|
||||
/// At a halfway tie, prefer the square heading nearer the standard plan view.
|
||||
fn nearest_quarter_turn(yaw: f64) -> f64 {
|
||||
pub(crate) fn nearest_quarter_turn(yaw: f64) -> f64 {
|
||||
if !yaw.is_finite() {
|
||||
return 0.0;
|
||||
}
|
||||
@@ -3784,6 +3290,7 @@ fn view_menu(app: &mut SolveApp, ui: &mut egui::Ui, button: Rect) -> bool {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::navigation::*;
|
||||
|
||||
/// Bodies drawn from their display plans, evaluated on the GPU, look like the same bodies
|
||||
/// built into triangles on the CPU: the sample design rendered both ways through the
|
||||
|
||||
Reference in new issue
Block a user