Variable-radius and chord-length fillets
New kernel file blend_variable.rs. The hooks into blend.rs are visibility
only: plane_normal, vtx, rebuild_face and unsupported are now pub(crate).
- fillet_variable(body, edge, start, r0, r1) works on the same edge
configuration as the constant fillet (straight edge, planar faces, end
faces square to it). The radius runs linearly from the end nearest
`start`, and every section square to the edge is a circular arc. The
blend is an exact degree (2, 1) rational B-spline: arc control points
move linearly.
- fillet_chord(body, edges, chord): the radius per edge comes from its
face angle (chord = 2 r cos(phi/2)).
Fillet feature: style constant | chord | variable {radius2, start};
FusionFilletEdgesCommand takes type, radius2 and start.
Tests:
- Variable 2 -> 5 on a box edge removes (1 - pi/4) L (r0^2 + r0 r1 + r1^2)/3.
Starting from the other end gives the same solid; equal radii give the
constant fillet; too large is refused.
- Chord 4 on a right angle equals radius 4/sqrt(2).
- Engine: both types by command.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -172,6 +172,10 @@ pub enum FeatureKind {
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radius: String,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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body: Option<String>,
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/// Constant radius (the default), chord length (`radius` is the width across), or a
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/// radius varying along each edge.
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#[serde(default, skip_serializing_if = "FilletStyle::is_constant")]
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style: FilletStyle,
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},
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Chamfer {
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edges: Vec<Vec3>,
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@@ -677,6 +681,24 @@ pub enum FeatureKind {
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},
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}
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/// How a fillet's size is given.
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#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
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#[serde(tag = "type", rename_all = "snake_case")]
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pub enum FilletStyle {
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#[default]
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Constant,
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/// `radius` is the chord: the width across the blend.
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Chord,
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/// `radius` at the end of each edge nearest `start`, `radius2` at the other, linear between.
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Variable { radius2: String, start: Vec3 },
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}
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impl FilletStyle {
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pub fn is_constant(&self) -> bool {
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*self == FilletStyle::Constant
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}
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}
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/// A face picked by a point on it, on a named body.
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct FaceAt {
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@@ -995,7 +1017,12 @@ impl FeatureKind {
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}
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}
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FeatureKind::Revolve { angle, .. } => v.push(angle),
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FeatureKind::Fillet { radius, .. } => v.push(radius),
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FeatureKind::Fillet { radius, style, .. } => {
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v.push(radius);
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if let FilletStyle::Variable { radius2, .. } = style {
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v.push(radius2);
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}
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}
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FeatureKind::Chamfer { distance, distance2, angle, .. } => {
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v.push(distance);
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v.extend(distance2.iter().map(String::as_str));
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