Variable-radius and chord-length fillets

New kernel file blend_variable.rs. The hooks into blend.rs are visibility
only: plane_normal, vtx, rebuild_face and unsupported are now pub(crate).
- fillet_variable(body, edge, start, r0, r1) works on the same edge
  configuration as the constant fillet (straight edge, planar faces, end
  faces square to it). The radius runs linearly from the end nearest
  `start`, and every section square to the edge is a circular arc. The
  blend is an exact degree (2, 1) rational B-spline: arc control points
  move linearly.
- fillet_chord(body, edges, chord): the radius per edge comes from its
  face angle (chord = 2 r cos(phi/2)).

Fillet feature: style constant | chord | variable {radius2, start};
FusionFilletEdgesCommand takes type, radius2 and start.

Tests:
- Variable 2 -> 5 on a box edge removes (1 - pi/4) L (r0^2 + r0 r1 + r1^2)/3.
  Starting from the other end gives the same solid; equal radii give the
  constant fillet; too large is refused.
- Chord 4 on a right angle equals radius 4/sqrt(2).
- Engine: both types by command.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
This commit is contained in:
bherbruckandClaude Opus 5.5 committed 2026-10-08 21:30:58 +00:00
1 parent c9ed3d154d
commit c0e3e3d216
12 files changed
+373 -14

No files matched your search

+28 -1
View File
@@ -172,6 +172,10 @@ pub enum FeatureKind {
radius: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
body: Option<String>,
/// Constant radius (the default), chord length (`radius` is the width across), or a
/// radius varying along each edge.
#[serde(default, skip_serializing_if = "FilletStyle::is_constant")]
style: FilletStyle,
},
Chamfer {
edges: Vec<Vec3>,
@@ -677,6 +681,24 @@ pub enum FeatureKind {
},
}
/// How a fillet's size is given.
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
#[serde(tag = "type", rename_all = "snake_case")]
pub enum FilletStyle {
#[default]
Constant,
/// `radius` is the chord: the width across the blend.
Chord,
/// `radius` at the end of each edge nearest `start`, `radius2` at the other, linear between.
Variable { radius2: String, start: Vec3 },
}
impl FilletStyle {
pub fn is_constant(&self) -> bool {
*self == FilletStyle::Constant
}
}
/// A face picked by a point on it, on a named body.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct FaceAt {
@@ -995,7 +1017,12 @@ impl FeatureKind {
}
}
FeatureKind::Revolve { angle, .. } => v.push(angle),
FeatureKind::Fillet { radius, .. } => v.push(radius),
FeatureKind::Fillet { radius, style, .. } => {
v.push(radius);
if let FilletStyle::Variable { radius2, .. } = style {
v.push(radius2);
}
}
FeatureKind::Chamfer { distance, distance2, angle, .. } => {
v.push(distance);
v.extend(distance2.iter().map(String::as_str));