Variable-radius and chord-length fillets

New kernel file blend_variable.rs. The hooks into blend.rs are visibility
only: plane_normal, vtx, rebuild_face and unsupported are now pub(crate).
- fillet_variable(body, edge, start, r0, r1) works on the same edge
  configuration as the constant fillet (straight edge, planar faces, end
  faces square to it). The radius runs linearly from the end nearest
  `start`, and every section square to the edge is a circular arc. The
  blend is an exact degree (2, 1) rational B-spline: arc control points
  move linearly.
- fillet_chord(body, edges, chord): the radius per edge comes from its
  face angle (chord = 2 r cos(phi/2)).

Fillet feature: style constant | chord | variable {radius2, start};
FusionFilletEdgesCommand takes type, radius2 and start.

Tests:
- Variable 2 -> 5 on a box edge removes (1 - pi/4) L (r0^2 + r0 r1 + r1^2)/3.
  Starting from the other end gives the same solid; equal radii give the
  constant fillet; too large is refused.
- Chord 4 on a right angle equals radius 4/sqrt(2).
- Engine: both types by command.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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bherbruckandClaude Opus 5.5 committed 2026-10-08 21:30:58 +00:00
1 parent c9ed3d154d
commit c0e3e3d216
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@@ -562,7 +562,11 @@ mod tests {
None,
)
.unwrap();
doc.add_feature(FeatureKind::Fillet { edges: vec![Vec3::new(0.0, 0.0, 5.0)], radius: "4".into(), body: None }, None).unwrap();
doc.add_feature(
FeatureKind::Fillet { edges: vec![Vec3::new(0.0, 0.0, 5.0)], radius: "4".into(), body: None, style: Default::default() },
None,
)
.unwrap();
doc.add_feature(
FeatureKind::Cylinder {
base: Vec3::new(80.0, 0.0, 0.0),