feat: preserve body history and placed modelling workflows

Record ownership transfers in the timeline so earlier Join/Cut membership,
world placement, machining data and styles survive component moves, edits,
independent copying, undo and reopening. Preserve pending positions in history
snapshots and keep constructor transfers ordered during feature redefinition.

Retain shallow sheet pockets and exact planar intersection islands through
unfold/refold, with depth-aware flat previews and DXF export. Store explicit
3D wire coordinate spaces and migrate known legacy provenance without moving
saved points or analytic fits.

Infer unique eligible cylindrical Emboss targets, align Revolve manipulators
with actual extent geometry, and discard obsolete preview errors after input
correction. Certify constructed and immutable imported face styles using exact
source metadata while preserving legacy face names. Upgrade designs to format10
with bounded validation and geometry-preserving legacy migration.
This commit is contained in:
bherbruck committed 2026-10-11 03:59:12 -04:00
1 parent 0398a813c8
commit c1d819f235
86 files changed
+6011 -488

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@@ -48,6 +48,8 @@ pub struct FaceLook {
/// Strict semantic assignments never transfer to a nearby replacement face.
#[serde(default, skip_serializing_if = "is_false")]
pub strict_name: bool,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub certificate: Option<crate::config::FaceCertificate>,
}
fn is_false(value: &bool) -> bool {
@@ -139,7 +141,13 @@ pub fn material_look(material: &str) -> Option<Look> {
impl Document {
/// Shared definition appearance for a computed occurrence body.
pub fn model_body_look(&self, body: &crate::ModelBody) -> Option<Look> {
self.body_look(body.definition_name(), body.feature)
let name = body.definition_name();
self.appearances
.bodies
.get(name)
.cloned()
.or_else(|| self.appearances.components.get(&self.model_body_component(body)).cloned())
.or_else(|| self.materials.get(name).and_then(|material| material_look(material)))
}
/// Effective body opacity, including paint carried from an imported body.
pub fn model_body_opacity(&self, body: &crate::ModelBody) -> f64 {
@@ -198,6 +206,7 @@ impl Document {
origin_feature,
name: crate::naming::strip_piece(name).into(),
point: f.point,
certificate: f.certificate.clone(),
};
let Ok(indices) = self.configuration_face_indices(b, &target) else { continue };
for index in indices {