feat: preserve body history and placed modelling workflows

Record ownership transfers in the timeline so earlier Join/Cut membership,
world placement, machining data and styles survive component moves, edits,
independent copying, undo and reopening. Preserve pending positions in history
snapshots and keep constructor transfers ordered during feature redefinition.

Retain shallow sheet pockets and exact planar intersection islands through
unfold/refold, with depth-aware flat previews and DXF export. Store explicit
3D wire coordinate spaces and migrate known legacy provenance without moving
saved points or analytic fits.

Infer unique eligible cylindrical Emboss targets, align Revolve manipulators
with actual extent geometry, and discard obsolete preview errors after input
correction. Certify constructed and immutable imported face styles using exact
source metadata while preserving legacy face names. Upgrade designs to format10
with bounded validation and geometry-preserving legacy migration.
This commit is contained in:
bherbruck committed 2026-10-11 03:59:12 -04:00
1 parent 0398a813c8
commit c1d819f235
86 files changed
+6011 -488

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@@ -133,6 +133,7 @@ pub struct Snapshot {
pub label: String,
pub doc: Arc<Document>,
pub active_sketch: Option<u64>,
pub pending_moves: std::collections::BTreeMap<u64, solvecraft_doc::Mat>,
}
/// What some commands would make, evaluated on a scratch copy of a session
@@ -184,12 +185,13 @@ pub struct Session {
next_checkpoint: u64,
}
/// The design, active sketch and undo history at an `edit.checkpoint`.
/// The design, active sketch, pending positions and undo history at an `edit.checkpoint`.
#[derive(Clone, Debug)]
pub(crate) struct Checkpoint {
pub id: u64,
pub doc: Arc<Document>,
pub active_sketch: Option<u64>,
pub pending_moves: std::collections::BTreeMap<u64, solvecraft_doc::Mat>,
pub undo: Vec<Snapshot>,
pub redo: Vec<Snapshot>,
}
@@ -332,6 +334,13 @@ impl Session {
) {
sketch.plane = mapped;
}
for wire in &mut sketch.sketch.wires {
if wire.space == solvecraft_doc::sketch::WireSpace::Component {
for point in wire.pts.iter_mut().chain(&mut wire.fit) {
*point = solvecraft_doc::apply_point(&delta, *point);
}
}
}
}
}
}
@@ -362,7 +371,12 @@ impl Session {
pub fn execute(&mut self, id: &str, params: &Value) -> Result<Value> {
let spec = find_command(id).ok_or_else(|| EngineError::UnknownCommand(id.to_string()))?;
(spec.enabled)(self).map_err(|why| EngineError::Disabled(spec.id.to_string(), why))?;
let before = Snapshot { label: spec.label.to_string(), doc: self.doc.clone(), active_sketch: self.active_sketch };
let before = Snapshot {
label: spec.label.to_string(),
doc: self.doc.clone(),
active_sketch: self.active_sketch,
pending_moves: self.pending_moves.clone(),
};
let null = Value::Object(Default::default());
let params = if params.is_null() { &null } else { params };
// Picks in the world go into their component's frame (once: commands run by commands
@@ -394,9 +408,10 @@ impl Session {
Ok(v)
}
Err(e) => {
if changed {
if changed || self.pending_moves != before.pending_moves {
self.doc = before.doc;
self.active_sketch = before.active_sketch;
self.pending_moves = before.pending_moves;
self.refresh();
}
Err(e)
@@ -404,7 +419,7 @@ impl Session {
}
}
/// Remember the design, active sketch and undo history; returns the checkpoint's id.
/// Remember the design, active sketch, pending positions and undo history; returns the checkpoint's id.
pub fn checkpoint(&mut self) -> u64 {
let id = self.next_checkpoint;
self.next_checkpoint += 1;
@@ -413,6 +428,7 @@ impl Session {
doc: self.doc.clone(),
active_sketch: self.active_sketch,
undo: self.undo.clone(),
pending_moves: self.pending_moves.clone(),
redo: self.redo.clone(),
});
if self.checkpoints.len() > MAX_CHECKPOINTS {
@@ -428,6 +444,7 @@ impl Session {
let Some(c) = self.checkpoints.drain(i..).next() else { return Err(EngineError::Other(format!("no checkpoint {id}"))) };
self.doc = c.doc;
self.active_sketch = c.active_sketch;
self.pending_moves = c.pending_moves;
self.undo = c.undo;
self.redo = c.redo;
self.selection.clear();