feat: preserve body history and placed modelling workflows
Record ownership transfers in the timeline so earlier Join/Cut membership, world placement, machining data and styles survive component moves, edits, independent copying, undo and reopening. Preserve pending positions in history snapshots and keep constructor transfers ordered during feature redefinition. Retain shallow sheet pockets and exact planar intersection islands through unfold/refold, with depth-aware flat previews and DXF export. Store explicit 3D wire coordinate spaces and migrate known legacy provenance without moving saved points or analytic fits. Infer unique eligible cylindrical Emboss targets, align Revolve manipulators with actual extent geometry, and discard obsolete preview errors after input correction. Certify constructed and immutable imported face styles using exact source metadata while preserving legacy face names. Upgrade designs to format10 with bounded validation and geometry-preserving legacy migration.
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@@ -1054,9 +1054,10 @@ fn input_rows(d: &mut Dialog, ui: &mut egui::Ui) {
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ui.horizontal(|ui| {
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let active = i == d.active;
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// A chip: "↖ Select" (outlined) while empty, "N selected" (filled) once picked.
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let filled = !inp.items.is_empty();
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let custom_axis = i == 1 && inp.items.is_empty() && matches!(d.kind, Kind::Revolve { axis: Some(_), .. });
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let filled = !inp.items.is_empty() || custom_axis;
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let text = if filled {
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RichText::new(format!("↖ {} selected", inp.items.len())).color(Color32::WHITE)
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RichText::new(if custom_axis { "↖ Custom Axis".into() } else { format!("↖ {} selected", inp.items.len()) }).color(Color32::WHITE)
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} else {
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RichText::new("↖ Select").color(t.text)
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};
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@@ -1069,7 +1070,20 @@ fn input_rows(d: &mut Dialog, ui: &mut egui::Ui) {
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.sense(egui::Sense::CLICK);
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let chip = ui.add(b);
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publish_row(&chip);
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if chip.on_hover_text(format!("{} (click to pick into this input)", hint(inp))).clicked() {
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let tooltip = if custom_axis {
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if let Kind::Revolve { axis: Some(axis), .. } = &d.kind {
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format!(
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"Custom axis\nOrigin: {}\nDirection: {}\nClick to select a replacement axis",
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axis.get("origin").map(ToString::to_string).unwrap_or_default(),
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axis.get("dir").map(ToString::to_string).unwrap_or_default()
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)
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} else {
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hint(inp).to_string()
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}
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} else {
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format!("{} (click to pick into this input)", hint(inp))
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};
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if chip.on_hover_text(tooltip).clicked() {
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activate = Some(i);
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}
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if !inp.items.is_empty() && ui.small_button("×").on_hover_text("Clear the selection").clicked() {
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@@ -1600,7 +1614,10 @@ pub fn show(app: &mut SolveApp, ctx: &egui::Context) {
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ui.end_row();
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ui.label("");
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ui.add(
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egui::Label::new("Pick a cylinder wall to wrap the profiles around it. Leave Target Face empty for planar embossing.").wrap(),
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egui::Label::new(
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"Orthogonal line profiles tangent to one supported cylinder wrap automatically. Pick a wall to choose a target.",
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)
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.wrap(),
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);
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ui.end_row();
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}
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@@ -2259,7 +2276,7 @@ pub(crate) fn emboss_profile_plane(app: &SolveApp, sketch: u64) -> Result<Option
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let body = model.body(&face.body).ok_or("the Emboss target body is missing")?;
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let owner = app.session.doc.feature(sketch.feature).map(|feature| feature.component).unwrap_or(0);
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let plane = sketch.plane;
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let frame = face.sketch_frame(&app.session.doc, feature.component, owner, body.feature).map_err(|error| error.to_string())?;
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let frame = face.sketch_frame(&app.session.doc, feature.component, owner, body).map_err(|error| error.to_string())?;
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solvecraft_engine::geom::Plane::new(
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solvecraft_engine::doc::apply_point(&frame, plane.origin),
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solvecraft_engine::doc::apply_vector(&frame, plane.x),
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@@ -2953,7 +2970,7 @@ fn emboss_face_sel(s: &Session, component: u64, face: &solvecraft_engine::doc::E
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let source = s.model.state();
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let body = source.body(&face.body)?;
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let index = solvecraft_engine::doc::naming::face_names(body).iter().position(|name| name == persistent)?;
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let owner = s.doc.body_component(&face.body, body.feature);
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let owner = s.doc.model_body_component(body);
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let world_name = s.doc.world_body_name(&source, &face.body, owner, &face.path);
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let author = solvecraft_engine::doc::EmbossFace::component_frame(&s.doc, component, &face.author_path).ok()?;
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let point = solvecraft_engine::doc::apply_point(&author, face.at);
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