Joints engine: joint origins that snap to faces, round ends or points (re-found on every solve, so joints follow edits), joints (rigid, revolute, slider, cylindrical, pin-slot, planar, ball) with values, limits, flip and offset, As-built Joint, Rigid Group, Drive Joints, Motion Link, a joint-graph solver from grounded occurrences (degrees of freedom per occurrence, loop conflicts reported), Interference between bodies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -249,6 +249,10 @@ impl Session {
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pub fn refresh(&mut self) {
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self.model.evaluate(&self.doc);
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self.revision += 1;
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// Joints follow the geometry their origins snap to.
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if !self.doc.assembly.joints.is_empty() {
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cmd::joints::resolve(self);
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}
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if let Some(id) = self.active_sketch
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&& self.doc.feature(id).is_none()
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{
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