Open large designs faster: index the previous bodies by name after each feature (#912)

After each feature the bodies before it are indexed by name once (first match first, as the linear searches were), feature components come from a map built once per evaluation, and Body::same compares shared face sources, paint and split lines by pointer first.
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bherbruck authored and GitHub committed 2026-10-13 19:45:18 -04:00
1 parent 648f0ff768
commit c333889fc0
2 files changed
+34 -8

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+22 -5
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@@ -477,15 +477,23 @@ impl ModelState {
if !f.shell_piece_order {
crate::lineage::order_lumps(&mut self.bodies, &origin);
}
// The bodies before the feature by name, in their order (names repeat only in damaged
// states): every lookup below is the first match of a linear search, without walking
// every earlier body for every body, after every feature.
let mut by_name: std::collections::HashMap<&str, Vec<&ModelBody>> = std::collections::HashMap::with_capacity(before.bodies.len());
for old in &before.bodies {
by_name.entry(old.name.as_str()).or_default().push(old);
}
for b in &mut self.bodies {
let olds: &[&ModelBody] = by_name.get(b.name.as_str()).map(Vec::as_slice).unwrap_or_default();
if !matches!(f.kind, FeatureKind::BodyTransfer { .. })
&& let Some(old) = before.bodies.iter().find(|old| old.name == b.name && old.transferred)
&& let Some(old) = olds.iter().find(|old| old.transferred)
{
b.transferred = true;
b.component = old.component;
b.source_transform = old.source_transform;
}
let kept = before.bodies.iter().find(|x| x.name == b.name && x.body.same(&b.body));
let kept = olds.iter().find(|x| x.body.same(&b.body));
match kept {
Some(x) => {
b.key = x.key;
@@ -501,14 +509,14 @@ impl ModelState {
}
// Faces split on purpose stay split through later features (for export).
if b.body.split_lines().is_none()
&& let Some(lines) = before.bodies.iter().find(|x| x.name == b.name).and_then(|x| x.body.split_lines())
&& let Some(lines) = olds.first().and_then(|x| x.body.split_lines())
{
b.body = b.body.clone().with_split_lines(Some(lines.clone()));
}
// An imported look outlives the operations on the body.
if b.body.paint().is_none()
&& b.body.color().is_none()
&& let Some(old) = before.bodies.iter().find(|x| x.name == b.name)
&& let Some(old) = olds.first()
{
b.imported = crate::appearance::ImportedLook::of(old);
}
@@ -1001,6 +1009,12 @@ impl Model {
let mut restored = 0;
let marker = doc.marker.unwrap_or(usize::MAX);
let ctx = context_digest(doc, &vals);
// Each feature's component, for `Document::legacy_body_component` on every body after
// every feature without searching the timeline for each (the first feature with an id).
let mut feature_component: std::collections::HashMap<u64, u64> = std::collections::HashMap::with_capacity(doc.features.len());
for f in &doc.features {
feature_component.entry(f.id).or_insert(f.component);
}
let watched = crate::progress::begin(doc.features.len());
for (i, f) in doc.features.iter().enumerate() {
let rolled_back = i >= marker;
@@ -1143,7 +1157,10 @@ impl Model {
next.stamp(&state, f, key, mats);
for b in &mut next.bodies {
if !b.transferred {
b.component = doc.legacy_body_component(&b.name, b.feature);
b.component = match doc.body_components.get(&b.name) {
Some(c) => *c,
None => feature_component.get(&b.feature).copied().unwrap_or(0),
};
}
}
state = Arc::new(next);