Fix artificial Shell wall splits on stepped bodies
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@@ -109,6 +109,7 @@ pub fn mesh_body(positions: &[Vec3], triangles: &[[u32; 3]]) -> Result<Body> {
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paint: None,
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splits: None,
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face_sources: None,
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regularization_protected: false,
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})
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}
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@@ -201,6 +202,7 @@ impl Body {
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paint: self.paint.clone(),
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splits: self.splits.clone(),
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face_sources: None,
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regularization_protected: self.regularization_protected,
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})
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}
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}
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