Fix artificial Shell wall splits on stepped bodies
This commit is contained in:
1 parent
13aac4296d
commit
c53aff7592
12 files changed
+379
-12
No files matched your search
@@ -30,6 +30,7 @@ fn surface_body(faces: Vec<mt::Face>) -> Body {
|
||||
paint: None,
|
||||
splits: None,
|
||||
face_sources: None,
|
||||
regularization_protected: false,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,6 +48,7 @@ fn body_of(faces: Vec<mt::Face>) -> Result<Body> {
|
||||
paint: None,
|
||||
splits: None,
|
||||
face_sources: None,
|
||||
regularization_protected: false,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user