Viewport: hidden edges no longer show through faces, and thin or coplanar faces stop z-fighting (#1434, #1739) (#1768)
Thanks @CamWight.
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@@ -27,7 +27,9 @@ mod web {
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const CANVAS_ID: &str = "solidcraft_canvas";
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const LOADING_ID: &str = "solidcraft_loading";
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const DEPTH_BITS: u8 = 24;
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/// A 32-bit float depth buffer (no stencil): WebGPU and WebGL2 both have it, and the viewport
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/// draws it with reversed depth, whose precision follows the distance from the eye (#1434).
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const DEPTH_BITS: u8 = 32;
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/// Seconds between autosaves of unsaved work.
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const AUTOSAVE_S: f64 = 30.0;
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