feat: fillet fit option reduces a radius too large for its edges (#388)
* feat(kernel): typed TooLarge refusal and fillet_max search Blend refusals caused only by the size (larger than the neighbouring faces, taller than the walls, longer than the next edge, larger than a corner radius) now return KernelError::TooLarge, displayed as before. fillet_max finds the largest radius below a request at which the fillet of the edges works, to three significant digits, by building candidates; it is an explicit call (up to 16 fillets), not run on every refusal. A corner edge that doesn't run square to the edge is now reported as such instead of as a blend larger than the neighbouring faces. Refs #293 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44 * feat: fillet fit option reduces a radius too large for its edges solid.fillet takes fit: exact (the default, as before: a radius too large for the geometry around the edges is refused) or reduce: the radius is reduced to the largest that works for all the picked edges (kernel fillet_max, three significant digits, every candidate built). The feature stores the requested radius, so it refits on every evaluation; when it reduces, the feature's warning says so and the command returns radius_applied. Pattern copies of the fillet use the same rule. The file format writes fit only when it is reduce. The Fillet dialog gets a Radius Fit row (Exact / Reduce to Fit, constant radius) and, when the preview reduced the radius, an Applied Radius line; editing the feature keeps the choice. One radius for all edges for now; per-edge radii and taper follow. Refs #293 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44 --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
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@@ -575,7 +575,13 @@ mod tests {
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)
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.unwrap();
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doc.add_feature(
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FeatureKind::Fillet { edges: vec![Vec3::new(0.0, 0.0, 5.0)], radius: "4".into(), body: None, style: Default::default() },
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FeatureKind::Fillet {
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edges: vec![Vec3::new(0.0, 0.0, 5.0)],
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radius: "4".into(),
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body: None,
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style: Default::default(),
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fit: Default::default(),
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},
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None,
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)
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.unwrap();
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