Web files: designs live in the browser (OPFS), files come in by picker or drop and go out as downloads
- solvecraft_io::vfs: the engine's file access (disk natively; in the browser an in-memory set of files the host loads and stores). File commands and write_atomic go through it. - Web host (apps/solvecraft-web/src/files.rs): stored designs are read from OPFS at start (storage.persist() asked for) and written back when a command writes one; Save/Save As keep designs in the browser, exports (STEP, STL, 3MF, OBJ, ...) download as files. - File > Open shows "Files in this browser": open, insert, rename, download, delete, plus open or insert from the computer (showOpenFilePicker where there is one, an <input type=file> otherwise). Files dropped on the page are inserted or opened. - Unsaved work is autosaved to OPFS and offered again after a reload or crash. - Start page recents come from the stored designs, with thumbnails. In the browser the samples are built when opened (a picture blocks the page there, and a kernel panic can't be caught). - Pages without OPFS (http on a network address, old browsers) keep designs in local storage. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -87,6 +87,11 @@ fn write_steps(path: &Path, bytes: &[u8], backup: bool, stop: Option<Step>) -> s
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/// Write `bytes` to `path` atomically; with `backup`, the file being replaced is kept as
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/// `<path>.bak` first.
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pub fn write_atomic(path: &Path, bytes: &[u8], backup: bool) -> std::io::Result<()> {
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// In the browser the host stores files (one write is already atomic there).
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if cfg!(target_arch = "wasm32") {
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let _ = backup;
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return crate::vfs::write(&path.to_string_lossy(), bytes);
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}
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write_steps(path, bytes, backup, None)
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}
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