M0: engine command registry, file formats, view math and CPU renderer

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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bherbruckandClaude Opus 5.5 committed 2026-10-07 17:30:37 +00:00
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commit cdca1e59f3
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//! View math shared by the GPU viewport and headless rendering: an orbit camera with
//! perspective or orthographic projection, screen ↔ world mapping and picking rays, plus a small
//! CPU rasterizer (z-buffer, shaded triangles, depth-tested lines) for snapshots without a GPU.
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
#![forbid(unsafe_code)]
mod camera;
mod raster;
pub use camera::{Camera, Mat4, StandardView};
pub use raster::{Canvas, Rgb, Scene, SceneLine, SceneMesh, render, render_png};