M0: engine command registry, file formats, view math and CPU renderer
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
a97af44979
commit
cdca1e59f3
17 files changed
+3515
-1
No files matched your search
@@ -1 +1,11 @@
|
||||
//! View math shared by the GPU viewport and headless rendering: an orbit camera with
|
||||
//! perspective or orthographic projection, screen ↔ world mapping and picking rays, plus a small
|
||||
//! CPU rasterizer (z-buffer, shaded triangles, depth-tested lines) for snapshots without a GPU.
|
||||
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
|
||||
#![forbid(unsafe_code)]
|
||||
|
||||
mod camera;
|
||||
mod raster;
|
||||
|
||||
pub use camera::{Camera, Mat4, StandardView};
|
||||
pub use raster::{Canvas, Rgb, Scene, SceneLine, SceneMesh, render, render_png};
|
||||
Reference in new issue
Block a user