Fillets and chamfers ending on a boss's pieced wall or beside it, on a face that runs along its seam twice, and loops the loop blend refuses (#926)
Fillets and chamfers ending on a boss's pieced wall or beside it, on a face that runs along its seam twice, and loops the loop blend refuses - A straight edge whose end meets one curved surface in several faces (a cylinder a join left in pieces) ends on that surface: the section is cut where it crosses each seam, which is shortened there; where no seam is crossed (the wall missing inside the other body) the section lies on the bared surface and the rest of the side edge becomes a seam. - Two end faces that aren't both planes meeting in lines: each face takes the section's points on it, cut where it crosses the edge between them. Not where an end face runs on smoothly from a side (an earlier round): the corner build takes those. - Face boundaries close over several connector edges. - A face on a periodic surface running along its seam twice (as a STEP file gives it) is rebuilt the same way (#691). - A curved chain ending square on a face that runs on past its side extends that face's seam. - A smooth chain stops before an edge between faces that meet smoothly. - A loop the loop blend refuses for its shape is blended edge by edge; refusals about its size stand. - Action matrix: ACTION_MATRIX_ACTIONS and ACTION_MATRIX_VALIDITY for quick local runs; the fillets and chamfers that pass now recorded. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -18,6 +18,9 @@ The test is [`apps/solidcraft-cli/tests/action_matrix.rs`](../apps/solidcraft-cl
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`--results FILE` to keep every outcome with its message and the command that was sent.
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`ACTION_MATRIX_FILTER=oracle/23` runs only the designs whose name contains it;
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`ACTION_MATRIX_JOBS` sets how many designs run at once.
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For a quick local look, `ACTION_MATRIX_ACTIONS=edge.fillet,edge.chamfer` tries only those actions (never
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bless such a run) and `ACTION_MATRIX_VALIDITY=1` adds each passing action's body check (`Body::validity`)
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to the results.
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Each design runs in its own process, so an action that hangs (90 s without a result) or aborts is
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recorded as `timeout` or `crash` and the rest of the design still runs. Loading a design, before
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