Appearance dialog (MODIFY > Appearance, A)
Library swatches by category (the engine's library when it offers one, else built-in looks: metals, plastics, paints, woods, glass with opacity), the looks in this design, a colour picker and opacity, and the objects to apply to (bodies/components or faces). A swatch dragged onto a body or face in the viewport, or onto a body's row in the Browser, applies at once; Apply and OK give the picked objects the current look; pre-selected bodies become the objects. Browser: rows under a drag of another kind count as hovered, and the Browser's own drops no longer swallow other payloads (egui's take_payload takes any type), so swatches dropped on its rows land. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -14,6 +14,7 @@ pub mod context_menu;
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pub mod control;
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pub mod delete;
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pub mod dialogs;
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pub mod dialogs_appearance;
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pub mod dialogs_assembly;
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pub mod dialogs_plastic;
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pub mod dialogs_sheet;
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