Command ids are SolveCraft's own: 173 ids that were another product's internal command ids become dotted, lower-case ids (<area>.<thing>[.<variant>]: solid.extrude, sketch.rectangle.two_point, sheet.flange, joint.drive, ...), in the registry, toolbar, dialogs, shortcuts, palette, control channel, MCP, examples, scenarios and docs

The old ids live only in crates/engine/src/legacy_ids.rs (the legacy migration table): find_command maps them, so old scripts, recipes and control calls keep working, and saved shortcuts, recent and pinned commands are migrated on load (designs store no command ids). Parity maps the observed catalog ids to ours through xtask/data/fusion-ids.tsv. The agent rule now reads: our own dotted id, never another product's. Cargo.toml's repository points at github.com/bherbruck/solvecraft.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 committed 2026-10-09 12:17:23 +00:00
1 parent 740360d7c3
commit d10312b7fd
158 files changed
+3611 -3205

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@@ -37,10 +37,15 @@ impl Keymap {
}
pub fn load(&mut self, v: &Value) {
self.custom =
v.as_object().map(|o| o.iter().take(2000).filter_map(|(k, v)| Some((k.clone(), v.as_str()?.to_string()))).collect()).unwrap_or_default();
v.as_object().map(|o| o.iter().take(2000).filter_map(|(k, v)| Some((current(k), v.as_str()?.to_string()))).collect()).unwrap_or_default();
}
}
/// Saved before the command ids were renamed: the current id.
fn current(id: &str) -> String {
solvecraft_engine::legacy_ids::current_id(id).to_string()
}
/// A key press as a shortcut name: `E`, `Shift+E`, `Ctrl+Alt+K`, `F5`, `Delete`.
pub fn key_name(key: egui::Key, mods: egui::Modifiers) -> String {
let mut s = String::new();
@@ -250,24 +255,24 @@ mod tests {
#[test]
fn rebinding_detects_conflicts_and_resets() {
let mut a = app();
assert_eq!(effective(&a, "Extrude").as_deref(), Some("E"));
assert_eq!(effective(&a, "solid.extrude").as_deref(), Some("E"));
// Shift+E is free.
bind(&mut a, "Extrude", "Shift+E", false).unwrap();
assert_eq!(commands_for(&a, "Shift+E"), vec!["Extrude"]);
bind(&mut a, "solid.extrude", "Shift+E", false).unwrap();
assert_eq!(commands_for(&a, "Shift+E"), vec!["solid.extrude"]);
assert!(commands_for(&a, "E").is_empty());
// M belongs to Move/Copy: refused, then taken over on request.
let e = bind(&mut a, "Revolve", "M", false).unwrap_err();
let e = bind(&mut a, "solid.revolve", "M", false).unwrap_err();
assert!(e.contains("already used by Move/Copy"), "{e}");
bind(&mut a, "Revolve", "M", true).unwrap();
assert_eq!(commands_for(&a, "M"), vec!["Revolve"]);
assert_eq!(effective(&a, "FusionMoveCommand"), None);
assert!(bind(&mut a, "Revolve", "Ctrl+Z", false).is_err(), "reserved");
bind(&mut a, "solid.revolve", "M", true).unwrap();
assert_eq!(commands_for(&a, "M"), vec!["solid.revolve"]);
assert_eq!(effective(&a, "solid.move"), None);
assert!(bind(&mut a, "solid.revolve", "Ctrl+Z", false).is_err(), "reserved");
// Kept between runs.
let mut b = app();
b.keymap.load(&a.keymap.prefs());
assert_eq!(effective(&b, "Revolve").as_deref(), Some("M"));
assert_eq!(effective(&b, "solid.revolve").as_deref(), Some("M"));
reset(&mut b, None);
assert_eq!(effective(&b, "FusionMoveCommand").as_deref(), Some("M"));
assert_eq!(effective(&b, "solid.move").as_deref(), Some("M"));
assert_eq!(key_name(egui::Key::K, egui::Modifiers { ctrl: true, shift: true, ..Default::default() }), "Ctrl+Shift+K");
}
}