feat(i18n): complete Japanese localization and eliminate UI hardcoded strings (#753)
Completes the Japanese catalog (all commands, panels, dialogs and preferences) and routes the remaining hard-coded UI labels through the translation lookup. English stays the default.
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@@ -775,10 +775,10 @@ fn draw_revolve(
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} else {
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"Choose target".into()
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};
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ui.label(text).on_hover_text("Determined by To Object. Choose Angle to edit the angular extent.");
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ui.label(text).on_hover_text(crate::i18n::tr_label("Determined by To Object. Choose Angle to edit the angular extent."));
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} else if let Kind::Revolve { angle, .. } = &mut d.kind {
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ui.horizontal(|ui| {
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ui.label(egui::RichText::new("Angle").color(Tokens::get().text_dim).size(11.5));
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ui.label(egui::RichText::new(crate::i18n::tr_label("Angle")).color(Tokens::get().text_dim).size(11.5));
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let id = egui::Id::new("sc_canvas_value");
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let response = ui.add(egui::TextEdit::singleline(angle).id(id).desired_width(72.0));
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crate::params_dialog::complete(ui, &response, angle);
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