* View-dependent display refinement: bodies seen up close are drawn from finer display plans (#1320) Each frame the viewport works out every shown body's screen-space error (the display quality's chord tolerance in pixels where the body is nearest the eye) and picks a refinement step past the chosen display quality, each halving the chord, with hysteresis. Steps are planned off the UI thread and swapped in when ready, within a triangle budget and a cache size. Faces (GPU plan or CPU mesh), edges, silhouettes and highlights of a refined body all come from the refined plan, so a highlight stays on the drawn triangles. Planned bodies are chunked by content on the GPU, so a refinement re-evaluates only its own chunk. Display only: the reference mesh, the B-rep and exports never change. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Display refinement: only collect finished plans while the view stands still, time the choice, keep the web planning one step a frame Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Format Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Keep the Display quality note as it was (the longer one pushed the Colour vision list off the Graphics page) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
8b97b9ed62
commit
d43c414b7b
7 files changed
+805
-14
No files matched your search
@@ -90,6 +90,7 @@ mod file_picker;
|
||||
pub use file_picker::FilePickerFuture;
|
||||
#[cfg(test)]
|
||||
mod blend_arrow_tests;
|
||||
pub(crate) mod display_lod;
|
||||
#[cfg(test)]
|
||||
mod file_load_ui_tests;
|
||||
#[cfg(test)]
|
||||
|
||||
Reference in new issue
Block a user