Fix modelling regressions and reconcile WIP UI work

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bherbruck committed 2026-10-10 15:37:00 -04:00
1 parent 49bd89de13
commit d6cdec40da
67 files changed
+1793 -260

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@@ -15,6 +15,12 @@ pub enum BoolOp {
Intersect,
}
/// Whether a union can sew two matching planar faces without intersecting them.
/// Callers can retain the exact touching tool instead of extending it into material.
pub fn can_join_touching_faces(a: &Body, b: &Body) -> bool {
a.solid.boundaries().len() == 1 && b.solid.boundaries().len() == 1 && crate::coplanar::glue(a, b).is_some_and(|r| r.is_ok())
}
/// Shifts applied to both operands on retries. The boolean classifies some faces by casting a
/// ray whose direction is derived from point coordinates; moving both solids (and the result
/// back) leaves the geometry unchanged but changes those rays.
@@ -46,7 +52,10 @@ fn mismatch(a: &solvecraft_geom::Mesh, b: &solvecraft_geom::Mesh, result: &solve
let hi = ba.max.min(bb.max);
let all = ba.union(&bb);
let mut boxes = vec![(all, 300usize)];
if lo.x < hi.x && lo.y < hi.y && lo.z < hi.z {
// A touching seam can overlap by round-off only. Samples there sit on the
// operands' boundaries, where ray parity cannot classify membership reliably.
let gap = all.diagonal().max(1.0) * 1e-9;
if hi.x - lo.x > gap && hi.y - lo.y > gap && hi.z - lo.z > gap {
boxes.push((solvecraft_geom::Aabb3 { min: lo, max: hi }, 900));
}
let (ia_idx, ib_idx, ir_idx) = (a.inside_index(), b.inside_index(), result.inside_index());