Surface bodies: Patch, Stitch, Trim and Thicken
Kernel (surfaces): - Bodies with an open shell are surface bodies (Body::is_surface). - patch_region: a planar patch of a sketch region. patch_edges: a planar patch filling a closed loop of a body's edges. - copy_faces: faces copied out as a surface. - stitch: sew surfaces along coinciding edges, turning faces to agree; the result is a solid when it closes. - trim: cut a surface by a plane or face and keep one side. - thicken: offset planar and circular-cylindrical faces along their normals (one side or symmetric) into a solid. Plane copies slide; cylinder copies scale about the axis, exact for NURBS circles. Free edges get ruled walls. Faces meeting at a sharp edge are refused. Doc features Patch, Stitch, Thicken (with operations) and SurfaceTrim; engine commands FusionSurfacePatchCommand, FusionSurfaceStitchCommand, FusionSurfaceThickenCommand and FusionSurfaceTrimCommand. Tests (volumes): - A 10x10 patch thickened by 2 gives 200, also symmetric. - Half a cylinder side thickened outward gives half a ring; both halves inward give the full ring. - Six faces of a box stitched back give 6000; an open box with its top patched from the edges, stitched, gives 6000. - Trim keeps 30 or 70 of 100. - Engine: patch, trim, thicken gives 140. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -35,6 +35,7 @@ mod sketch_import;
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mod sketch_inspect;
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mod sketch_modify;
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mod sketch_project;
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mod surface;
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mod surface_analysis;
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use serde::Serialize;
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@@ -139,6 +140,7 @@ pub fn command_specs() -> Vec<&'static CommandSpec> {
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v.extend(sketch_canvas::COMMANDS.iter());
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v.extend(sketch_3d::COMMANDS.iter());
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v.extend(surface_analysis::COMMANDS.iter());
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v.extend(surface::COMMANDS.iter());
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v.extend(sketch_modify::COMMANDS.iter());
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v.extend(sketch_project::COMMANDS.iter());
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v.extend(features::COMMANDS.iter());
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