Surface bodies: Patch, Stitch, Trim and Thicken
Kernel (surfaces): - Bodies with an open shell are surface bodies (Body::is_surface). - patch_region: a planar patch of a sketch region. patch_edges: a planar patch filling a closed loop of a body's edges. - copy_faces: faces copied out as a surface. - stitch: sew surfaces along coinciding edges, turning faces to agree; the result is a solid when it closes. - trim: cut a surface by a plane or face and keep one side. - thicken: offset planar and circular-cylindrical faces along their normals (one side or symmetric) into a solid. Plane copies slide; cylinder copies scale about the axis, exact for NURBS circles. Free edges get ruled walls. Faces meeting at a sharp edge are refused. Doc features Patch, Stitch, Thicken (with operations) and SurfaceTrim; engine commands FusionSurfacePatchCommand, FusionSurfaceStitchCommand, FusionSurfaceThickenCommand and FusionSurfaceTrimCommand. Tests (volumes): - A 10x10 patch thickened by 2 gives 200, also symmetric. - Half a cylinder side thickened outward gives half a ring; both halves inward give the full ring. - Six faces of a box stitched back give 6000; an open box with its top patched from the edges, stitched, gives 6000. - Trim keeps 30 or 70 of 100. - Engine: patch, trim, thicken gives 140. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -706,6 +706,34 @@ fn surface_field(s: &mt::Surface) -> Field {
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Field::Surface(s.clone())
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}
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/// A plane or circular cylinder behind a surface (for offsetting).
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pub(crate) enum Analytic {
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Plane { n: Vec3 },
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Cylinder { o: Vec3, axis: Vec3, r: f64, out: f64 },
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}
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pub(crate) fn analytic_field(s: &mt::Surface) -> Option<Analytic> {
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match surface_field(s) {
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Field::Plane { n, .. } => Some(Analytic::Plane { n }),
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Field::Cylinder { o, axis, r, out } => Some(Analytic::Cylinder { o, axis, r, out }),
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_ => None,
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}
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}
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/// Which side of a tool a point is on.
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pub(crate) fn side_of_point(tool: &SplitTool, p: Vec3) -> Result<f64> {
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let f = fields(tool)?;
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let [g] = f.as_slice() else { return Err(KernelError::Invalid("one tool at a time".into())) };
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Ok(g.eval(p))
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}
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/// Which side of a tool a face lies on (its field well inside it).
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pub(crate) fn face_side(face: &mt::Face, tool: &SplitTool, size: f64) -> Result<f64> {
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let f = fields(tool)?;
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let [g] = f.as_slice() else { return Err(KernelError::Invalid("one tool at a time".into())) };
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side_of(face, g, size)
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}
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fn fields(tool: &SplitTool) -> Result<Vec<Field>> {
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Ok(match tool {
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SplitTool::Plane(p) => vec![Field::Plane { o: p.origin, n: p.normal() }],
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