Viewport frame-rate readout (Preferences ▸ Graphics) (#1580)

Thanks @sthifen.
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sthifen authored and GitHub committed 2026-10-15 22:50:41 -04:00
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@@ -502,6 +502,7 @@
"sample.vents.about": "Langlöcher in einem Rechteckmuster: Zeilen, Spalten und Abstand sind Parameter", "sample.vents.about": "Langlöcher in einem Rechteckmuster: Zeilen, Spalten und Abstand sind Parameter",
"sample.vents.name": "Lüftungsplatte", "sample.vents.name": "Lüftungsplatte",
"settings.display_quality_note": "Feinere Stufen zeigen gekrümmte Flächen und Kanten glatter und brauchen länger zum Vernetzen. Nur die Ansicht ändert sich, nie das Design oder Exporte.", "settings.display_quality_note": "Feinere Stufen zeigen gekrümmte Flächen und Kanten glatter und brauchen länger zum Vernetzen. Nur die Ansicht ändert sich, nie das Design oder Exporte.",
"settings.frame_rate_note": "Zeigt die Bilder pro Sekunde unten rechts in der Ansicht. Solange sie an ist, wird die Ansicht fortlaufend neu gezeichnet.",
"settings.measure_axis_distances": "X/Y/Z-Maße anzeigen", "settings.measure_axis_distances": "X/Y/Z-Maße anzeigen",
"settings.measure_axis_distances_help": "Bei geöffneter Messung die Abstände entlang der Weltachsen zusätzlich zum Gesamtabstand anzeigen.", "settings.measure_axis_distances_help": "Bei geöffneter Messung die Abstände entlang der Weltachsen zusätzlich zum Gesamtabstand anzeigen.",
"settings.msaa_applies_on_restart": "Die Kantenglättung wird beim nächsten Start von SolidCraft übernommen", "settings.msaa_applies_on_restart": "Die Kantenglättung wird beim nächsten Start von SolidCraft übernommen",
@@ -826,6 +827,7 @@
"ui.flat": "Flach", "ui.flat": "Flach",
"ui.flip": "Umkehren", "ui.flip": "Umkehren",
"ui.format": "Format", "ui.format": "Format",
"ui.frame_rate": "Bildrate",
"ui.front": "Vorne", "ui.front": "Vorne",
"ui.fully_constrained": "Vollständig bestimmt", "ui.fully_constrained": "Vollständig bestimmt",
"ui.general": "Allgemein", "ui.general": "Allgemein",
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@@ -718,6 +718,7 @@
"sample.vents.about": "Slots in a rectangular pattern: rows, columns and pitch are parameters", "sample.vents.about": "Slots in a rectangular pattern: rows, columns and pitch are parameters",
"sample.vents.name": "Vent Plate", "sample.vents.name": "Vent Plate",
"settings.display_quality_note": "Finer levels draw curved faces and edges smoother and take longer to mesh. Only the viewport changes, never the design or exports.", "settings.display_quality_note": "Finer levels draw curved faces and edges smoother and take longer to mesh. Only the viewport changes, never the design or exports.",
"settings.frame_rate_note": "Shows frames per second in the view's bottom-right corner. While it is on, the view redraws continuously.",
"settings.measure_axis_distances": "Show X/Y/Z distances", "settings.measure_axis_distances": "Show X/Y/Z distances",
"settings.measure_axis_distances_help": "Show world-axis component dimensions alongside the total distance while Measure is open.", "settings.measure_axis_distances_help": "Show world-axis component dimensions alongside the total distance while Measure is open.",
"settings.msaa_applies_on_restart": "Anti-aliasing applies the next time SolidCraft starts", "settings.msaa_applies_on_restart": "Anti-aliasing applies the next time SolidCraft starts",
@@ -1052,6 +1053,7 @@
"ui.flat": "Flat", "ui.flat": "Flat",
"ui.flip": "Flip", "ui.flip": "Flip",
"ui.format": "Format", "ui.format": "Format",
"ui.frame_rate": "Frame rate",
"ui.front": "Front", "ui.front": "Front",
"ui.fully_constrained": "Fully constrained", "ui.fully_constrained": "Fully constrained",
"ui.general": "General", "ui.general": "General",
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@@ -698,6 +698,7 @@
"sample.vents.about": "Rainures en réseau rectangulaire : lignes, colonnes et pas sont des paramètres", "sample.vents.about": "Rainures en réseau rectangulaire : lignes, colonnes et pas sont des paramètres",
"sample.vents.name": "Plaque d'aération", "sample.vents.name": "Plaque d'aération",
"settings.display_quality_note": "Les niveaux plus fins affichent plus lisses les faces et arêtes courbes, mais leur maillage prend plus de temps. Seule la vue change, jamais la conception ni les exports.", "settings.display_quality_note": "Les niveaux plus fins affichent plus lisses les faces et arêtes courbes, mais leur maillage prend plus de temps. Seule la vue change, jamais la conception ni les exports.",
"settings.frame_rate_note": "Affiche les images par seconde dans le coin inférieur droit de la vue. Tant qu'elle est activée, la vue est redessinée en continu.",
"settings.measure_axis_distances": "Afficher les cotes X/Y/Z", "settings.measure_axis_distances": "Afficher les cotes X/Y/Z",
"settings.measure_axis_distances_help": "Afficher les cotes suivant les axes du repère global en plus de la distance totale pendant la mesure.", "settings.measure_axis_distances_help": "Afficher les cotes suivant les axes du repère global en plus de la distance totale pendant la mesure.",
"settings.msaa_applies_on_restart": "L'anticrénelage s'appliquera au prochain démarrage de SolidCraft", "settings.msaa_applies_on_restart": "L'anticrénelage s'appliquera au prochain démarrage de SolidCraft",
@@ -892,6 +893,7 @@
"ui.flat": "Plat", "ui.flat": "Plat",
"ui.flip": "Inverser", "ui.flip": "Inverser",
"ui.format": "Format", "ui.format": "Format",
"ui.frame_rate": "Fréquence d'images",
"ui.front": "Avant", "ui.front": "Avant",
"ui.fully_constrained": "Entièrement contrainte", "ui.fully_constrained": "Entièrement contrainte",
"ui.general": "Général", "ui.general": "Général",
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@@ -718,6 +718,7 @@
"sample.vents.about": "矩形パターンに並んだスロット: 行数、列数、ピッチはパラメータ", "sample.vents.about": "矩形パターンに並んだスロット: 行数、列数、ピッチはパラメータ",
"sample.vents.name": "通気プレート", "sample.vents.name": "通気プレート",
"settings.display_quality_note": "細かいほど曲面とエッジが滑らかに表示されますが、メッシュの生成に時間がかかります。変わるのはビューポートだけで、設計やエクスポートは変わりません。", "settings.display_quality_note": "細かいほど曲面とエッジが滑らかに表示されますが、メッシュの生成に時間がかかります。変わるのはビューポートだけで、設計やエクスポートは変わりません。",
"settings.frame_rate_note": "ビューの右下に 1 秒あたりのフレーム数を表示します。オンの間、ビューは常に再描画されます。",
"settings.measure_axis_distances": "計測のX・Y・Z距離を表示", "settings.measure_axis_distances": "計測のX・Y・Z距離を表示",
"settings.measure_axis_distances_help": "計測ダイアログを開いている間、2点間距離に加えてワールドX・Y・Z軸方向の寸法線と距離を表示します。", "settings.measure_axis_distances_help": "計測ダイアログを開いている間、2点間距離に加えてワールドX・Y・Z軸方向の寸法線と距離を表示します。",
"settings.msaa_applies_on_restart": "アンチエイリアスは次回 SolidCraft を起動したときに適用されます", "settings.msaa_applies_on_restart": "アンチエイリアスは次回 SolidCraft を起動したときに適用されます",
@@ -1052,6 +1053,7 @@
"ui.flat": "展開", "ui.flat": "展開",
"ui.flip": "反転", "ui.flip": "反転",
"ui.format": "形式", "ui.format": "形式",
"ui.frame_rate": "フレームレート",
"ui.front": "正面", "ui.front": "正面",
"ui.fully_constrained": "完全拘束", "ui.fully_constrained": "完全拘束",
"ui.general": "一般", "ui.general": "一般",
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@@ -502,6 +502,7 @@
"sample.vents.about": "직사각형 패턴의 슬롯: 행, 열, 피치가 매개변수", "sample.vents.about": "직사각형 패턴의 슬롯: 행, 열, 피치가 매개변수",
"sample.vents.name": "통풍 플레이트", "sample.vents.name": "통풍 플레이트",
"settings.display_quality_note": "세밀할수록 곡면과 모서리가 더 매끄럽게 표시되지만 메시 생성 시간이 늘어납니다. 뷰포트만 바뀌며 설계나 내보내기는 바뀌지 않습니다.", "settings.display_quality_note": "세밀할수록 곡면과 모서리가 더 매끄럽게 표시되지만 메시 생성 시간이 늘어납니다. 뷰포트만 바뀌며 설계나 내보내기는 바뀌지 않습니다.",
"settings.frame_rate_note": "뷰의 오른쪽 아래에 초당 프레임 수를 표시합니다. 켜져 있는 동안 뷰를 계속 다시 그립니다.",
"settings.measure_axis_distances": "X/Y/Z 거리 표시", "settings.measure_axis_distances": "X/Y/Z 거리 표시",
"settings.measure_axis_distances_help": "측정 대화상자가 열려 있는 동안 전체 거리와 함께 월드 축 방향 치수와 거리를 표시합니다.", "settings.measure_axis_distances_help": "측정 대화상자가 열려 있는 동안 전체 거리와 함께 월드 축 방향 치수와 거리를 표시합니다.",
"settings.msaa_applies_on_restart": "안티앨리어싱은 다음에 SolidCraft를 시작할 때 적용됩니다", "settings.msaa_applies_on_restart": "안티앨리어싱은 다음에 SolidCraft를 시작할 때 적용됩니다",
@@ -826,6 +827,7 @@
"ui.flat": "플랫", "ui.flat": "플랫",
"ui.flip": "뒤집기", "ui.flip": "뒤집기",
"ui.format": "형식", "ui.format": "형식",
"ui.frame_rate": "프레임 속도",
"ui.front": "정면", "ui.front": "정면",
"ui.fully_constrained": "완전 구속", "ui.fully_constrained": "완전 구속",
"ui.general": "일반", "ui.general": "일반",
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@@ -718,6 +718,7 @@
"sample.vents.about": "按矩形阵列排列的槽:行数、列数和间距均为参数", "sample.vents.about": "按矩形阵列排列的槽:行数、列数和间距均为参数",
"sample.vents.name": "通风板", "sample.vents.name": "通风板",
"settings.display_quality_note": "级别越精细,曲面和边显示越平滑,但网格生成耗时更长。只影响视口,不影响设计或导出。", "settings.display_quality_note": "级别越精细,曲面和边显示越平滑,但网格生成耗时更长。只影响视口,不影响设计或导出。",
"settings.frame_rate_note": "在视图右下角显示每秒帧数。开启时视图会持续重绘。",
"settings.measure_axis_distances": "显示 X/Y/Z 距离", "settings.measure_axis_distances": "显示 X/Y/Z 距离",
"settings.measure_axis_distances_help": "测量对话框打开时,在总距离之外显示沿世界坐标轴方向的尺寸线和距离。", "settings.measure_axis_distances_help": "测量对话框打开时,在总距离之外显示沿世界坐标轴方向的尺寸线和距离。",
"settings.msaa_applies_on_restart": "抗锯齿将在下次启动 SolidCraft 时生效", "settings.msaa_applies_on_restart": "抗锯齿将在下次启动 SolidCraft 时生效",
@@ -1052,6 +1053,7 @@
"ui.flat": "平面", "ui.flat": "平面",
"ui.flip": "翻转", "ui.flip": "翻转",
"ui.format": "格式", "ui.format": "格式",
"ui.frame_rate": "帧率",
"ui.front": "前视", "ui.front": "前视",
"ui.fully_constrained": "完全约束", "ui.fully_constrained": "完全约束",
"ui.general": "常规", "ui.general": "常规",
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@@ -0,0 +1,96 @@
//! The viewport's frame-rate readout (Preferences ▸ Graphics ▸ "Frame rate").
use egui::{FontId, Rect, Stroke, pos2, vec2};
use crate::SolveApp;
use crate::theme::Tokens;
/// Weight of the newest frame in the running mean (roughly the last 20 frames count).
const NEWEST: f64 = 0.05;
/// Frames per second, averaged over recent frames.
#[derive(Clone, Copy, Debug, Default)]
pub struct FrameRate {
mean_dt: f64,
}
impl FrameRate {
/// Takes the time since the previous frame, in seconds. A gap over a second (the app idle
/// before the readout was turned on, a window being moved) is not a frame of a running view
/// and is left out, as is anything that isn't a positive finite time.
pub fn record(&mut self, dt: f64) {
if !dt.is_finite() || dt <= 0.0 || dt > 1.0 {
return;
}
self.mean_dt = if self.mean_dt > 0.0 { self.mean_dt + NEWEST * (dt - self.mean_dt) } else { dt };
}
/// The averaged rate; `None` before the first frame was recorded.
pub fn fps(&self) -> Option<f64> {
(self.mean_dt > 0.0).then(|| 1.0 / self.mean_dt)
}
/// The readout's text: rate and the matching time per frame.
pub fn label(&self) -> Option<String> {
self.fps().map(|fps| format!("{fps:.0} FPS · {:.1} ms", 1000.0 * self.mean_dt))
}
}
/// Records this frame and paints the readout in the view's bottom-right corner. While it is on
/// the view redraws every frame, so the rate is what the view can draw rather than how often
/// something happened to change.
pub(crate) fn paint(app: &mut SolveApp, ctx: &egui::Context, painter: &egui::Painter, rect: Rect) {
if !app.preferences.show_frame_rate {
app.frame_rate = FrameRate::default();
return;
}
app.frame_rate.record(f64::from(ctx.input(|i| i.unstable_dt)));
ctx.request_repaint();
let Some(text) = app.frame_rate.label() else { return };
let t = Tokens::get();
let font = FontId::monospace(12.0);
let galley = painter.layout_no_wrap(text, font, t.text);
let size = galley.size() + vec2(16.0, 8.0);
let r = Rect::from_min_size(pos2(rect.right() - 12.0 - size.x, rect.bottom() - 12.0 - size.y), size);
painter.rect(r, 4.0, t.overlay, Stroke::new(1.0, t.border), egui::StrokeKind::Inside);
crate::scenario::publish_handle("viewport:frame_rate", r.center());
painter.galley(r.center() - galley.size() / 2.0, galley, t.text);
}
#[cfg(test)]
mod tests {
use super::FrameRate;
#[test]
fn steady_frames_read_their_rate() {
let mut f = FrameRate::default();
assert_eq!(f.fps(), None);
for _ in 0..200 {
f.record(1.0 / 60.0);
}
assert!((f.fps().unwrap_or(0.0) - 60.0).abs() < 1e-6);
assert_eq!(f.label().as_deref(), Some("60 FPS · 16.7 ms"));
}
#[test]
fn pauses_and_hostile_times_are_left_out() {
let mut f = FrameRate::default();
for dt in [0.0, -1.0, f64::NAN, f64::INFINITY, 5.0] {
f.record(dt);
}
assert_eq!(f.fps(), None);
f.record(0.01);
f.record(3.0);
assert!((f.fps().unwrap_or(0.0) - 100.0).abs() < 1e-6);
}
#[test]
fn the_mean_follows_a_slower_view() {
let mut f = FrameRate::default();
f.record(1.0 / 120.0);
for _ in 0..300 {
f.record(1.0 / 30.0);
}
assert!((f.fps().unwrap_or(0.0) - 30.0).abs() < 0.1);
}
}
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@@ -44,6 +44,7 @@ pub mod drag_snap;
pub mod edit_clipboard; pub mod edit_clipboard;
pub mod fonts; pub mod fonts;
pub mod frame; pub mod frame;
pub mod frame_rate;
pub mod gizmo; pub mod gizmo;
pub mod gpu; pub mod gpu;
pub mod help; pub mod help;
@@ -353,6 +354,8 @@ pub struct SolveApp {
/// [`SolveApp::set_wgpu`]. /// [`SolveApp::set_wgpu`].
pub cpu_meshing: bool, pub cpu_meshing: bool,
pub frame_ms: f64, pub frame_ms: f64,
/// The viewport's frame-rate readout ([`frame_rate`]).
pub frame_rate: frame_rate::FrameRate,
pub synthetic: Vec<egui::Event>, pub synthetic: Vec<egui::Event>,
/// The modifiers of the synthetic press in progress (a Ctrl-drag keeps Ctrl while it moves). /// The modifiers of the synthetic press in progress (a Ctrl-drag keeps Ctrl while it moves).
pub synthetic_mods: egui::Modifiers, pub synthetic_mods: egui::Modifiers,
@@ -446,6 +449,7 @@ impl SolveApp {
integrated_titlebar: false, integrated_titlebar: false,
cpu_meshing: false, cpu_meshing: false,
frame_ms: 0.0, frame_ms: 0.0,
frame_rate: frame_rate::FrameRate::default(),
synthetic: Vec::new(), synthetic: Vec::new(),
synthetic_mods: egui::Modifiers::default(), synthetic_mods: egui::Modifiers::default(),
control_rx: None, control_rx: None,
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@@ -283,6 +283,8 @@ pub struct Prefs {
pub supersampling: f32, pub supersampling: f32,
/// Supersample only while the view holds still (full speed while orbiting). /// Supersample only while the view holds still (full speed while orbiting).
pub supersampling_adaptive: bool, pub supersampling_adaptive: bool,
/// Show the frame rate in the view's corner (the view then redraws every frame).
pub show_frame_rate: bool,
/// Show world X/Y/Z component dimensions beside the total distance in Measure. /// Show world X/Y/Z component dimensions beside the total distance in Measure.
pub measure_axis_distances: bool, pub measure_axis_distances: bool,
/// Decimals shown for lengths and angles. /// Decimals shown for lengths and angles.
@@ -400,6 +402,7 @@ impl Default for Prefs {
display_quality: "normal".into(), display_quality: "normal".into(),
supersampling: 1.0, supersampling: 1.0,
supersampling_adaptive: true, supersampling_adaptive: true,
show_frame_rate: false,
measure_axis_distances: true, measure_axis_distances: true,
length_decimals: 2, length_decimals: 2,
angle_decimals: 1, angle_decimals: 1,
@@ -624,6 +627,7 @@ fn defaults(app: &mut SolveApp, page: usize) {
p.display_quality = d.display_quality; p.display_quality = d.display_quality;
p.supersampling = d.supersampling; p.supersampling = d.supersampling;
p.supersampling_adaptive = d.supersampling_adaptive; p.supersampling_adaptive = d.supersampling_adaptive;
p.show_frame_rate = d.show_frame_rate;
p.measure_axis_distances = d.measure_axis_distances; p.measure_axis_distances = d.measure_axis_distances;
p.color_vision = d.color_vision; p.color_vision = d.color_vision;
app.ui.visual_style = 0; app.ui.visual_style = 0;
@@ -1310,6 +1314,13 @@ fn page(app: &mut SolveApp, ui: &mut egui::Ui, t: &Tokens) {
colour_vision_sample(ui, t); colour_vision_sample(ui, t);
ui.end_row(); ui.end_row();
note(ui, app.tr("ui.colour_vision_note")); note(ui, app.tr("ui.colour_vision_note"));
// Last, so the colour vision section above keeps its place on the page.
ui.label("");
ui.end_row();
ui.label(app.tr("ui.frame_rate"));
ui.checkbox(&mut app.preferences.show_frame_rate, "");
ui.end_row();
note(ui, app.tr("settings.frame_rate_note"));
} }
5 => { 5 => {
ui.label(crate::i18n::tr_label("Project face edges into new sketches")); ui.label(crate::i18n::tr_label("Project face edges into new sketches"));
+1
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@@ -2237,6 +2237,7 @@ pub fn show(app: &mut SolveApp, ui: &mut egui::Ui) {
painter.add(egui_wgpu::Callback::new_paint_callback(rect, cb)); painter.add(egui_wgpu::Callback::new_paint_callback(rect, cb));
} }
analysis_legend(app, &painter, rect); analysis_legend(app, &painter, rect);
crate::frame_rate::paint(app, ui.ctx(), &painter, rect);
// ---- interaction ---- // ---- interaction ----
let add = mods.shift || mods.command || mods.ctrl; let add = mods.shift || mods.command || mods.ctrl;
+1 -1
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@@ -143,7 +143,7 @@ labels; `prefs:measure_axis_distances` identifies the checkbox.
| `ui.home` | `open?`: bool; `sample?`: index | the start page: show or hide it, open a built-in sample (once built); returns `open` and the recent designs | | `ui.home` | `open?`: bool; `sample?`: index | the start page: show or hide it, open a built-in sample (once built); returns `open` and the recent designs |
| `ui.shortcut` | `command`, `key?`, `replace?` | a command's key, or rebinds it (`""` clears; a key another command uses is refused unless `replace`) | | `ui.shortcut` | `command`, `key?`, `replace?` | a command's key, or rebinds it (`""` clears; a key another command uses is refused unless `replace`) |
| `ui.help` | `item?`: `about`, `shortcuts` (read only), `report` (opens a report draft for review), `crashes` (the Crash Reports window) | the version, commit, build date and diagnostic text | | `ui.help` | `item?`: `about`, `shortcuts` (read only), `report` (opens a report draft for review), `crashes` (the Crash Reports window) | the version, commit, build date and diagnostic text |
| `ui.prefs` | any of `default_units`, `nav` (`fusion`, `solidworks`, `inventor`, `alias`, `blender`, `tinkercad`, `openscad`, `touchpad`), `zoom_reverse`, `zoom_to_cursor`, `smooth_wheel_zoom` (default true), `trackpad_pan` (default true: two-finger scroll pans, except Touchpad always zooms; pinch zooms), `orbit_around` (`view_centre` (default: what Pan moves and Fit frames), `origin` (the world origin stays still on screen), `cursor` (the model point under the pointer when the drag began); the older `orbit_cursor` boolean still sets `cursor` when true), `look_at_anim`, `look_at_speed`, `middle_double_click` (`home` (default), `fit`, `off`), `msaa`, `length_decimals`, `angle_decimals`, `theme` (`dark`, `light`, `system`), `language` (`en`, `ja`, `de`, `fr`, `ko`, `ru`, `uk`, `zh`; see [localization](localization.md)), `ui_scale`, `ui_font` (an installed font family or a font file for the interface; empty for the built-in font), `up_axis` (`z`, `y`), `offer_stand_up`, `color_vision` (`off` (default), `protan`, `deutan`, `tritan`: colour vision modes, #778), `check_updates` (default true; [updates](book/src/guide/updates.md)); `open` (a page: General, Navigation, Keyboard Shortcuts, Design, Graphics, Sketch, Selection, AI) opens the Preferences dialog there; `button`: `ok`, `cancel`, `apply`, `defaults`; `stand_up: true` stands up a just-opened Y-up file | sets preferences (kept between runs), returns them all plus `dialog` (the open page or null), `dark` and `stand_up_offer` | | `ui.prefs` | any of `default_units`, `nav` (`fusion`, `solidworks`, `inventor`, `alias`, `blender`, `tinkercad`, `openscad`, `touchpad`), `zoom_reverse`, `zoom_to_cursor`, `smooth_wheel_zoom` (default true), `trackpad_pan` (default true: two-finger scroll pans, except Touchpad always zooms; pinch zooms), `orbit_around` (`view_centre` (default: what Pan moves and Fit frames), `origin` (the world origin stays still on screen), `cursor` (the model point under the pointer when the drag began); the older `orbit_cursor` boolean still sets `cursor` when true), `look_at_anim`, `look_at_speed`, `middle_double_click` (`home` (default), `fit`, `off`), `msaa`, `show_frame_rate` (default false: frames per second in the view's bottom-right corner; the view redraws every frame while it is on), `length_decimals`, `angle_decimals`, `theme` (`dark`, `light`, `system`), `language` (`en`, `ja`, `de`, `fr`, `ko`, `ru`, `uk`, `zh`; see [localization](localization.md)), `ui_scale`, `ui_font` (an installed font family or a font file for the interface; empty for the built-in font), `up_axis` (`z`, `y`), `offer_stand_up`, `color_vision` (`off` (default), `protan`, `deutan`, `tritan`: colour vision modes, #778), `check_updates` (default true; [updates](book/src/guide/updates.md)); `open` (a page: General, Navigation, Keyboard Shortcuts, Design, Graphics, Sketch, Selection, AI) opens the Preferences dialog there; `button`: `ok`, `cancel`, `apply`, `defaults`; `stand_up: true` stands up a just-opened Y-up file | sets preferences (kept between runs), returns them all plus `dialog` (the open page or null), `dark` and `stand_up_offer` |
| `ui.capture` | `action?`: `capture`, `revert`, `cancel` | answers the Capture Position question (asked when a command starts or the design is saved while components were moved without capturing); without `action`, what waits | | `ui.capture` | `action?`: `capture`, `revert`, `cancel` | answers the Capture Position question (asked when a command starts or the design is saved while components were moved without capturing); without `action`, what waits |
| `ui.window` | `action`: minimize, maximize, restore, toggle, close | what the title bar's caption buttons do (on Windows and Linux the application bar is the title bar); close asks about unsaved designs first | | `ui.window` | `action`: minimize, maximize, restore, toggle, close | what the title bar's caption buttons do (on Windows and Linux the application bar is the title bar); close asks about unsaved designs first |
| `ui.agent_cursor` | `show` (bool), `speed`: a number from 1 to 5 (times the normal speed) or `"instant"` (no animation: the command runs at once and the pointer jumps to where it acted), `follow_camera` (bool); all optional | the settings. While the cursor is shown, `engine.execute` first glides to the command's toolbar button and to each pick, then runs and replies; later requests wait their turn. `"animate": false` on a call skips it | | `ui.agent_cursor` | `show` (bool), `speed`: a number from 1 to 5 (times the normal speed) or `"instant"` (no animation: the command runs at once and the pointer jumps to where it acted), `follow_camera` (bool); all optional | the settings. While the cursor is shown, `engine.execute` first glides to the command's toolbar button and to each pick, then runs and replies; later requests wait their turn. `"animate": false` on a call skips it |