Snap 3D bridge lines to points on other sketch planes (#229)
* Snap 3D bridge drawing to points on visible sketch planes * Keep cross-sketch point picks out of sketch tools `pick()` returned every visible sketch's points while 3D drawing was on, so `sketch_point_at` and the sketch tools could take another sketch's point as an active-sketch local point plus id (flattening it or making a bad coincident reference). `pick()` is local again; the bridge snap uses `pick_3d` explicitly and hover mirrors it for feedback. `sketch_point_at` also ignores foreign points defensively. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * test(sketch3d): check local point scope with a sketch tool active Main's Project preselection fix now offers other sketches' points to idle selection, so assert the local scope where it still applies. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * style: rustfmt Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: bherbruck <brennen.herbruck@gmail.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -81,6 +81,10 @@ it smoothly. Right-click finishes an ordinary natural fit. Offset accepts both e
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handles and dense fitted curves; the second click sets the side and distance from the curve.
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Enable **3D Sketch** in the Sketch Palette to draw lines, fit splines and points off the plane.
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While placing these points, you can snap to points on other visible sketches. For a bridge
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line, start Line and click an endpoint on each source sketch; each endpoint uses its source
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plane, even when that plane differs from the active sketch. These snaps capture positions;
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they do not create associative links to the source points.
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New 3D geometry follows its sketch's component placement, including the selected occurrence
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and pending position changes. Click a drawn fit point to show its move triad; its arrows move
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along world X, Y and Z. Scripts also supply world coordinates to `sketch.line3d`,
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