3MF: export, and 3MF/STL import as mesh bodies

Export: ExportCommand/CLI --out/MCP export with .3mf write a 3MF Core package
([Content_Types].xml, _rels/.rels, 3D/3dmodel.model; millimetres), one
mesh object and build item per body, named after it, vertices shared and
welded watertight (T-junctions between faces split), base-material colours
when bodies carry one (STEP colours now ride on bodies). Tessellation as
for STL. File > Export 3MF.

Import: doc.open/drag-drop/CLI/MCP open accept .3mf and .stl; Insert Mesh
(ParaMeshInsertAlignCommand) adds them to a design as a MeshImport feature.
Kernel mesh bodies render, measure exactly, move and export; solid
features refuse them with a clear error. 3MF reading flattens components
and build transforms, converts units, reads colours; sizes, entries,
nesting and element counts are capped.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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bherbruckandClaude Opus 5.5 committed 2026-10-07 21:30:38 +00:00
1 parent 043a542e29
commit ea3dd0ed6e
30 files changed
+1361 -47

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@@ -16,6 +16,7 @@ mod blend;
mod body;
mod build;
mod measure;
mod meshbody;
mod ops;
mod polybool;
mod polyhedron;
@@ -27,6 +28,7 @@ pub use blend::{chamfer, fillet};
pub use body::{Body, EdgeInfo, FaceInfo};
pub use build::{PathSeg, box_solid, cylinder, extrude, extrude_tapered, loft, revolve, sphere, sweep, torus};
pub use measure::{BodyMeasure, measure};
pub use meshbody::{MAX_TRIANGLES, mesh_body};
pub use ops::{BoolOp, boolean, split_by_plane, transform, transform_matrix};
pub use polybool::planar_boolean;
pub use polyhedron::{HalfSpace, convex_polyhedron, draft, shell};