3MF: export, and 3MF/STL import as mesh bodies
Export: ExportCommand/CLI --out/MCP export with .3mf write a 3MF Core package ([Content_Types].xml, _rels/.rels, 3D/3dmodel.model; millimetres), one mesh object and build item per body, named after it, vertices shared and welded watertight (T-junctions between faces split), base-material colours when bodies carry one (STEP colours now ride on bodies). Tessellation as for STL. File > Export 3MF. Import: doc.open/drag-drop/CLI/MCP open accept .3mf and .stl; Insert Mesh (ParaMeshInsertAlignCommand) adds them to a design as a MeshImport feature. Kernel mesh bodies render, measure exactly, move and export; solid features refuse them with a clear error. 3MF reading flattens components and build transforms, converts units, reads colours; sizes, entries, nesting and element counts are capped. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -16,6 +16,7 @@ mod blend;
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mod body;
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mod build;
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mod measure;
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mod meshbody;
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mod ops;
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mod polybool;
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mod polyhedron;
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@@ -27,6 +28,7 @@ pub use blend::{chamfer, fillet};
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pub use body::{Body, EdgeInfo, FaceInfo};
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pub use build::{PathSeg, box_solid, cylinder, extrude, extrude_tapered, loft, revolve, sphere, sweep, torus};
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pub use measure::{BodyMeasure, measure};
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pub use meshbody::{MAX_TRIANGLES, mesh_body};
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pub use ops::{BoolOp, boolean, split_by_plane, transform, transform_matrix};
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pub use polybool::planar_boolean;
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pub use polyhedron::{HalfSpace, convex_polyhedron, draft, shell};
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