Colour vision modes (Protan, Deutan, Tritan) in Preferences > Graphics, with palettes, shader and icon colours adapted per mode, translations and tests.
This commit is contained in:
1 parent
289b521a65
commit
f6a47a49d7
30 files changed
+2077
-166
No files matched your search
@@ -1,5 +1,5 @@
|
||||
//! Original light and dark palette values. Compiled by the UI theme boundary.
|
||||
use crate::theme::Tokens;
|
||||
use crate::theme::{AnalysisColors, IconColors, Tokens};
|
||||
use egui::Color32;
|
||||
impl Tokens {
|
||||
pub const fn light() -> Tokens {
|
||||
@@ -83,6 +83,48 @@ impl Tokens {
|
||||
field: Color32::WHITE,
|
||||
box_window: Color32::from_rgb(38, 120, 218),
|
||||
box_crossing: Color32::from_rgb(40, 160, 80),
|
||||
// Equal to `view::colors` (the engine's tags), so mapping a tag to its token
|
||||
// changes nothing.
|
||||
sketch_projected: Color32::from_rgb(150, 60, 190),
|
||||
sketch_lost: Color32::from_rgb(200, 60, 90),
|
||||
sketch_construction: Color32::from_rgb(230, 130, 40),
|
||||
sketch_centerline: Color32::from_rgb(200, 110, 60),
|
||||
triad: [Color32::from_rgb(220, 60, 60), Color32::from_rgb(60, 170, 60), Color32::from_rgb(60, 100, 230)],
|
||||
gizmo: [Color32::from_rgb(225, 70, 60), Color32::from_rgb(80, 190, 80), Color32::from_rgb(70, 130, 240)],
|
||||
bend_up: Color32::from_rgb(30, 140, 50),
|
||||
bend_down: Color32::from_rgb(200, 90, 20),
|
||||
interference: Color32::from_rgb(235, 45, 40),
|
||||
analysis: AnalysisColors {
|
||||
draft: [[0.20, 0.75, 0.30], [0.95, 0.80, 0.15], [0.85, 0.22, 0.20]],
|
||||
access: [[0.20, 0.75, 0.30], [0.85, 0.22, 0.20]],
|
||||
curvature: [[0.15, 0.35, 0.95], [0.10, 0.80, 0.25], [0.90, 0.15, 0.10]],
|
||||
hatch: false,
|
||||
},
|
||||
icons: IconColors {
|
||||
sheet: Color32::from_rgb(170, 200, 240),
|
||||
sheet_2: Color32::from_rgb(150, 185, 235),
|
||||
sheet_light: Color32::from_rgb(214, 229, 248),
|
||||
sheet_line: Color32::from_rgb(127, 166, 218),
|
||||
highlight: Color32::WHITE,
|
||||
glint: Color32::from_rgba_premultiplied(160, 160, 160, 160),
|
||||
folder: Color32::from_rgb(236, 200, 110),
|
||||
plane: Color32::from_rgb(244, 214, 150),
|
||||
fold: Color32::from_rgb(130, 140, 160),
|
||||
stripe: Color32::from_gray(30),
|
||||
sky: Color32::from_rgb(190, 205, 230),
|
||||
floor: Color32::from_rgb(60, 62, 70),
|
||||
paint: [Color32::from_rgb(220, 70, 60), Color32::from_rgb(70, 150, 230), Color32::from_rgb(240, 200, 60)],
|
||||
axes: [Color32::from_rgb(210, 60, 60), Color32::from_rgb(60, 160, 60), Color32::from_rgb(60, 100, 220)],
|
||||
access: [Color32::from_rgb(70, 180, 90), Color32::from_rgb(220, 70, 60)],
|
||||
draft: [Color32::from_rgb(70, 180, 90), Color32::from_rgb(235, 200, 50)],
|
||||
curvature: [Color32::from_rgb(60, 110, 230), Color32::from_rgb(70, 190, 90), Color32::from_rgb(225, 60, 45)],
|
||||
interference: Color32::from_rgb(225, 70, 60),
|
||||
warning: Color32::from_rgb(250, 200, 60),
|
||||
agent: Color32::from_rgb(168, 85, 247),
|
||||
marker_halo: Color32::from_black_alpha(150),
|
||||
},
|
||||
app_bar_icon: [Color32::from_rgb(225, 230, 238), Color32::from_rgb(120, 140, 170), Color32::from_rgb(120, 190, 255)],
|
||||
logo: [Color32::from_rgb(96, 158, 236), Color32::from_rgb(58, 136, 238), Color32::from_rgb(55, 108, 197), Color32::WHITE],
|
||||
}
|
||||
}
|
||||
pub const fn dark() -> Tokens {
|
||||
@@ -135,6 +177,60 @@ impl Tokens {
|
||||
t.field = Color32::from_rgb(30, 34, 41);
|
||||
t.box_window = Color32::from_rgb(70, 150, 255);
|
||||
t.box_crossing = Color32::from_rgb(80, 200, 120);
|
||||
t.bend_up = Color32::from_rgb(110, 200, 120);
|
||||
t.bend_down = Color32::from_rgb(240, 150, 80);
|
||||
t
|
||||
}
|
||||
|
||||
/// Colour vision, red-green (Protan and Deutan share it, #778): values of the theme's colours
|
||||
/// that a weak red or green sense still tells apart. Each was measured against normal vision,
|
||||
/// protan and deutan, with two simulations of each loss (`colour_vision_tests`).
|
||||
pub(super) const fn red_green(self, dark: bool) -> Tokens {
|
||||
let mut t = self;
|
||||
let positive = [0.20, 0.45, 0.90];
|
||||
let negative = [0.85, 0.40, 0.05];
|
||||
t.triad[0] = Color32::from_rgb(200, 40, 40);
|
||||
t.triad[1] = Color32::from_rgb(120, 210, 80);
|
||||
t.gizmo[1] = Color32::from_rgb(140, 220, 90);
|
||||
t.preview_sketch = Color32::from_rgb(80, 185, 145);
|
||||
t.analysis.draft = [positive, [0.95, 0.90, 0.60], negative];
|
||||
t.analysis.access = [positive, negative];
|
||||
t.analysis.hatch = true;
|
||||
// The icons that show the same meanings follow; on the dark toolbar the blue is a little
|
||||
// stronger, to stay clear of the icon fill.
|
||||
let good = if dark { Color32::from_rgb(35, 115, 245) } else { Color32::from_rgb(51, 115, 230) };
|
||||
t.icons.axes[0] = t.triad[0];
|
||||
t.icons.axes[1] = t.triad[1];
|
||||
t.icons.access = [good, Color32::from_rgb(217, 102, 13)];
|
||||
t.icons.draft = [good, Color32::from_rgb(242, 230, 153)];
|
||||
if dark {
|
||||
t.bend_up = Color32::from_rgb(110, 165, 255);
|
||||
t.bend_down = Color32::from_rgb(240, 180, 70);
|
||||
t.sketch_accent = Color32::from_rgb(150, 225, 195);
|
||||
} else {
|
||||
t.sketch_projected = Color32::from_rgb(205, 120, 215);
|
||||
t.sketch_locked = Color32::from_rgb(60, 150, 120);
|
||||
t.timeline_item_error = Color32::from_rgb(232, 196, 170);
|
||||
t.bend_up = Color32::from_rgb(30, 100, 210);
|
||||
t.bend_down = Color32::from_rgb(200, 120, 0);
|
||||
t.sketch_accent = Color32::from_rgb(60, 150, 105);
|
||||
}
|
||||
t
|
||||
}
|
||||
|
||||
/// Colour vision, blue-yellow (Tritan, #778), measured against normal vision and tritan.
|
||||
pub(super) const fn blue_yellow(self, dark: bool) -> Tokens {
|
||||
let mut t = self;
|
||||
t.analysis.hatch = true;
|
||||
t.preview_sketch = Color32::from_rgb(125, 180, 105);
|
||||
if dark {
|
||||
t.sketch_locked = Color32::from_rgb(140, 225, 110);
|
||||
t.box_crossing = Color32::from_rgb(240, 110, 170);
|
||||
t.glyph_text = Color32::from_rgb(240, 180, 165);
|
||||
} else {
|
||||
t.sketch_locked = Color32::from_rgb(20, 165, 70);
|
||||
t.box_crossing = Color32::from_rgb(200, 60, 120);
|
||||
}
|
||||
t
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user