Joints: gears, rack and pinion, and screws (#1524)
Motion links can carry a coupling (gear pair, rack and pinion, screw) whose ratio follows radii, picked round faces or pitch. Design format 23. Co-authored-by: SychPL <SychPL@users.noreply.github.com> Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@@ -28,6 +28,33 @@ made. Contact sets stop motion where bodies would pass through each other,
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**Motion Study** keys joint values along a timeline, and **Interference** shows overlapping
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volumes in red.
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**Gear**, **Rack and Pinion** and **Screw** (on the **ASSEMBLE** panel) are motion links whose
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ratio comes from the parts rather than a typed number:
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- **Gear** (`joint.gear {a, b, ra, rb}`) couples two joints that turn. Joint 2 turns ra/rb as far
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as joint 1, the other way round; **Internal gear** (one of them is a ring gear) turns both the
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same way. Pick the round face of each gear, such as its pitch cylinder, or type the radii. Tooth
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counts work as well as radii, since only their proportion counts. Picking a gear's face also
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chooses the joint that gear turns on.
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- **Rack and Pinion** (`joint.rack_pinion {a, b, radius}`) couples a joint that turns with one
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that slides: the rack travels the pinion's pitch radius times its turn in radians (r·θ). Either
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joint may drive the other. In `joint.list` the ratio is given per degree, as for any link between
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an angle and a distance.
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- **Screw** (`joint.screw {joint, pitch}`, or `{a, b, pitch}` for a revolute joint and a slider)
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advances `pitch` per turn. A cylindrical joint is a screw on its own: its turn drives its travel.
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The thread is right-handed; **Reverse** makes it left-handed.
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A radius or pitch may be an expression of the design's parameters, and a picked face is found
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again whenever the design changes. Change the parameter or the gear's diameter, and the ratio
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follows. The new link leaves the driven joint where it is, so teeth modelled in mesh stay in mesh.
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**Reverse** turns the driven joint the other way, for joints whose axes point opposite ways. These
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couplings are motion links, so they work in closed loops, with contact sets and in motion studies:
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a rack can push the piston of a slider-crank, or a pinion can steer through a rack and its tie
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rods. Drive the joint that drives the coupling (joint 1, the pinion, or the screw's turn), not the
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driven one. A joint follows one link at most, and a coupling that would drive its own driver is
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refused. `joint.list` lists each coupling's definition under `links` with an `error` when it can't
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be worked out (the picked face is gone); the link then keeps its last ratio.
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A joint moves one component against another, so its two picks must be on different components.
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A STEP file with several parts often comes in as bodies of one component, and picks on two of
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those bodies make no joint. The Joint and As-built Joint dialogs say so under the picks and offer
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