Thanks @jyviko.
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//! A `Patch` on edges can carry `continuity` (`all`: `g0`, `g1` or `g2`, and `edges`:
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//! `[{edge: [x, y, z], g}]` for edges met otherwise; G0 everywhere when absent, and then not
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//! saved) and `points` it passes through (none when absent). Older designs need no
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//! transformation: a patch without them fills as it always did; a loop that is not a height field
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//! over its plane, which 0.13.0 refused, now fills with one face. 0.13.x asks for an update
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//! instead of dropping them.
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