Thanks @jyviko.
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@@ -122,14 +122,14 @@ pub use blend_corner::fillet_radii;
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pub use blend_variable::{RadiusSpline, Taper, fillet_chord, fillet_tapered, fillet_variable, fillet_variable_points, fillet_variable_spline, taper};
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pub use body::{Body, CapSignature, DISPLAY_ANGLE, EdgeInfo, FaceInfo, FacePaint, FaceSource, Paint};
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pub use boolean_diagnostics::{BooleanDiagnostics, BooleanFallback, BooleanStrategy, capture_boolean_diagnostics};
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pub use bridge::{Continuity, Frame, blend_between, bridge, chain, chain_closes, frames, sample_grid};
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pub use bridge::{Continuity, Frame, blend_between, bridge, chain, chain_closes, frames, frames_across, sample_grid};
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pub use build::{
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PathSeg, box_solid, canonical_revolve_axis, cylinder, extrude, extrude_tapered, extrude_tapered_between, loft, revolve, sphere, sweep,
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sweep_with, torus,
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};
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pub use delete_face::delete_faces;
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pub use emboss::{cylinder_emboss_anchor, emboss_cylinder, emboss_cylinder_at, has_cylinder_emboss_wall, infer_cylinder_emboss};
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pub use fill::patch_edges_crowned;
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pub use fill::{PATCH_ANGLE_TOL_DEG, PatchReport, PatchSpec, patch_edges_crowned, patch_edges_report, patch_edges_with};
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pub use helix::{loft_to_point, sweep_helix, sweep_helix_mesh};
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pub use iges_in::{MAX_IGES_BYTES, iges_import, iges_to_step};
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pub use iges_out::iges_export_bodies;
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