STEP import: a ball bounded only by its seam comes in whole (#1742)

Thanks @onembyte.
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franco michetti authored and GitHub committed 2026-10-17 06:46:47 -04:00
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commit fbc00bb2c4
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@@ -2063,6 +2063,15 @@ pub fn sphere_patches_rotated(center: Vec3, radius: f64, rot: [Vec3; 3]) -> Resu
/// [`sphere_patches_rotated`], every patch swept from profile segments `arcs`.
fn sphere_solid(center: Vec3, radius: f64, rot: [Vec3; 3], arcs: &[usize]) -> Result<Body> {
guard("sphere", || {
let shell: mt::Shell = sphere_patch_faces(center, radius, rot)?.into();
let solid = Solid::try_new(vec![shell]).map_err(|e| KernelError::Failed(format!("sphere: {e}")))?;
record::attach(Body::new(solid)?, &[], Some(vec![record::profile(arcs); 6]), Default::default())
})
}
/// The six outward patch faces of [`sphere_patches_rotated`]; truck calls, so callers guard them.
pub(crate) fn sphere_patch_faces(center: Vec3, radius: f64, rot: [Vec3; 3]) -> Result<Vec<mt::Face>> {
let radius = finite(radius, "radius")?;
let turn = |v: Vec3| rot[0] * v.x + rot[1] * v.y + rot[2] * v.z;
if radius <= 1e-6 || !center.is_finite() {
@@ -2080,50 +2089,46 @@ fn sphere_solid(center: Vec3, radius: f64, rot: [Vec3; 3], arcs: &[usize]) -> Re
(Vec3::Z, Vec3::X, [[-1.0, -1.0, 1.0], [1.0, -1.0, 1.0], [1.0, 1.0, 1.0], [-1.0, 1.0, 1.0]]),
(-Vec3::Z, Vec3::X, [[-1.0, 1.0, -1.0], [1.0, 1.0, -1.0], [1.0, -1.0, -1.0], [-1.0, -1.0, -1.0]]),
];
guard("sphere", || {
let key = |s: [f64; 3]| ((s[0] > 0.0) as usize) | (((s[1] > 0.0) as usize) << 1) | (((s[2] > 0.0) as usize) << 2);
let mut verts: std::collections::HashMap<usize, mt::Vertex> = std::collections::HashMap::new();
let mut vert = |s: [f64; 3]| verts.entry(key(s)).or_insert_with(|| builder::vertex(p3(corner(s[0], s[1], s[2])))).clone();
let mut edges: std::collections::HashMap<(usize, usize), mt::Edge> = std::collections::HashMap::new();
let mut out: Vec<mt::Face> = Vec::new();
for (dir, axis, cs) in faces {
let (dir, axis) = (turn(dir), turn(axis));
let mut wire: Vec<mt::Edge> = Vec::new();
for i in 0..4 {
let (a, b) = (cs[i], cs[(i + 1) % 4]);
let (ka, kb) = (key(a), key(b));
let e = match edges.get(&(ka.min(kb), ka.max(kb))) {
Some(e) => e.clone(),
None => {
let (lo, hi) = if ka < kb { (a, b) } else { (b, a) };
let (va, vb) = (vert(lo), vert(hi));
let mid = (corner(lo[0], lo[1], lo[2]) + corner(hi[0], hi[1], hi[2])) * 0.5 - center;
let transit = center + mid.normalized().unwrap_or(dir) * radius;
let e = builder::circle_arc(&va, &vb, p3(transit));
edges.insert((ka.min(kb), ka.max(kb)), e.clone());
e
}
};
wire.push(if ka < kb { e } else { e.inverse() });
}
// The meridian runs pole to pole through the side away from the patch.
let (np, sp, back) = (center + axis * radius, center - axis * radius, center - dir * radius);
let meridian = builder::circle_arc(&builder::vertex(p3(np)), &builder::vertex(p3(sp)), p3(back));
let mut surface =
mt::Surface::RevolutedCurve(mt::Processor::new(mt::RevolutedCurve::by_revolution(meridian.oriented_curve(), p3(center), v3(axis))));
// Outward normal at the patch centre.
let probe = p3(center + dir * radius);
use mt::{ParametricSurface3D, SearchParameter};
if let Some((u, v)) = surface.search_parameter(probe, mt::SPHint2D::None, 100) {
let n = surface.normal(u, v);
if mt::InnerSpace::dot(n, v3(dir)) < 0.0 {
mt::Invertible::invert(&mut surface);
let key = |s: [f64; 3]| ((s[0] > 0.0) as usize) | (((s[1] > 0.0) as usize) << 1) | (((s[2] > 0.0) as usize) << 2);
let mut verts: std::collections::HashMap<usize, mt::Vertex> = std::collections::HashMap::new();
let mut vert = |s: [f64; 3]| verts.entry(key(s)).or_insert_with(|| builder::vertex(p3(corner(s[0], s[1], s[2])))).clone();
let mut edges: std::collections::HashMap<(usize, usize), mt::Edge> = std::collections::HashMap::new();
let mut out: Vec<mt::Face> = Vec::new();
for (dir, axis, cs) in faces {
let (dir, axis) = (turn(dir), turn(axis));
let mut wire: Vec<mt::Edge> = Vec::new();
for i in 0..4 {
let (a, b) = (cs[i], cs[(i + 1) % 4]);
let (ka, kb) = (key(a), key(b));
let e = match edges.get(&(ka.min(kb), ka.max(kb))) {
Some(e) => e.clone(),
None => {
let (lo, hi) = if ka < kb { (a, b) } else { (b, a) };
let (va, vb) = (vert(lo), vert(hi));
let mid = (corner(lo[0], lo[1], lo[2]) + corner(hi[0], hi[1], hi[2])) * 0.5 - center;
let transit = center + mid.normalized().unwrap_or(dir) * radius;
let e = builder::circle_arc(&va, &vb, p3(transit));
edges.insert((ka.min(kb), ka.max(kb)), e.clone());
e
}
}
out.push(mt::Face::new(vec![wire.into()], surface));
};
wire.push(if ka < kb { e } else { e.inverse() });
}
let shell: mt::Shell = out.into();
let solid = Solid::try_new(vec![shell]).map_err(|e| KernelError::Failed(format!("sphere: {e}")))?;
record::attach(Body::new(solid)?, &[], Some(vec![record::profile(arcs); 6]), Default::default())
})
// The meridian runs pole to pole through the side away from the patch.
let (np, sp, back) = (center + axis * radius, center - axis * radius, center - dir * radius);
let meridian = builder::circle_arc(&builder::vertex(p3(np)), &builder::vertex(p3(sp)), p3(back));
let mut surface =
mt::Surface::RevolutedCurve(mt::Processor::new(mt::RevolutedCurve::by_revolution(meridian.oriented_curve(), p3(center), v3(axis))));
// Outward normal at the patch centre.
let probe = p3(center + dir * radius);
use mt::{ParametricSurface3D, SearchParameter};
if let Some((u, v)) = surface.search_parameter(probe, mt::SPHint2D::None, 100) {
let n = surface.normal(u, v);
if mt::InnerSpace::dot(n, v3(dir)) < 0.0 {
mt::Invertible::invert(&mut surface);
}
}
out.push(mt::Face::new(vec![wire.into()], surface));
}
Ok(out)
}