fix: a hole at sketch points drills into the part its sketch touches (#910)
Hole centres from a sketch now drill into the material on whichever side of the sketch plane it lies: material the spot starts in wins, then the nearest body ahead, else against the sketch normal as before. A sketch on a part's underside or below it now drills up into the part. Covers counterbores, through-all, edge and corner centres, patterns and reopening.
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@@ -485,7 +485,7 @@ pub enum FeatureKind {
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depth: Option<String>,
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#[serde(default)]
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hole: HoleKind,
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/// Drill at these sketch points instead (one hole each, perpendicular to the sketch);
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/// Drill at these sketch points instead (one hole each, perpendicular to the sketch, into the material: against the sketch normal, or along it when only that side has material);
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/// the holes follow the points when the sketch changes.
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#[serde(default, skip_serializing_if = "Option::is_none")]
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points: Option<SketchPoints>,
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