Display tessellation plans (3/4): display meshes from plans, GPU evaluation in the viewport (#805)

Display meshes are built from tessellation plans, with GPU evaluation in the viewport.
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Irakli Kourtis authored and GitHub committed 2026-10-13 16:27:16 -04:00
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commit ff7a347013
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[package]
name = "solidcraft-gpu"
description = "SolidCraft GPU compute: evaluates display tessellation plans (surface points and normals) in a compute shader"
version.workspace = true
edition.workspace = true
license.workspace = true
[lints]
workspace = true
[dependencies]
solidcraft-geom = { workspace = true }
wgpu = { workspace = true }
log = { workspace = true }
thiserror = { workspace = true }
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
pollster = { workspace = true }
# Native backends, so tests and the CLI can open a device without a window.
wgpu = { workspace = true, features = ["metal", "vulkan", "dx12", "gles"] }
[dev-dependencies]
solidcraft-kernel = { workspace = true }