Display tessellation plans (3/4): display meshes from plans, GPU evaluation in the viewport (#805)

Display meshes are built from tessellation plans, with GPU evaluation in the viewport.
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Irakli Kourtis authored and GitHub committed 2026-10-13 16:27:16 -04:00
1 parent 534393ed5a
commit ff7a347013
19 files changed
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@@ -12,6 +12,7 @@ workspace = true
solidcraft-engine = { workspace = true }
egui = { workspace = true }
egui-wgpu = { workspace = true }
solidcraft-gpu = { workspace = true }
serde = { workspace = true }
serde_json = { workspace = true }
log = { workspace = true }
@@ -19,5 +20,9 @@ web-time = { workspace = true }
image = { workspace = true, features = ["jpeg"] }
ttf-parser = { workspace = true }
[target.'cfg(not(target_arch = "wasm32"))'.dev-dependencies]
# The offscreen viewport render test opens a device without a window.
pollster = { workspace = true }
[build-dependencies]
serde_json = { workspace = true }