bherbruck
17e8e3eff2
Merge pull request #109 from CypherNaught-0x/fix/timeline-modifier-highlighting
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Highlight fillets and other modifier faces from the timeline
2026-10-10 20:56:59 -04:00
bherbruck
4b7e1d317d
fix: load designs off-thread and cache recent thumbnails as PNGs
2026-10-10 20:55:14 -04:00
CypherNaugh_0x
5275911b44
Highlight modifier faces from timeline hover and selection
2026-10-11 01:59:02 +02:00
95ae096265
Restore minimal view-cube turns and drag-to-orbit
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Recover N3MI-DG's TOP/BOTTOM heading and drag-to-orbit contributions
from PR #101 , adapted to the existing 14-target cube. Add Y-up/Z-up
regressions, navigation ownership and dialog blocking coverage.
Original heading commit: c28e780f52
Original orbit commit: f30b30be6e
Source: https://github.com/bherbruck/solvecraft/pull/101
Co-authored-by: N3MI-DG <david1985gray@gmail.com >
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-10 19:50:31 -04:00
N3MI-DG and Claude Opus 5.5
ff1453f868
View cube face labels are larger: one font size for all six, the widest (BOTTOM) spanning 90% of its face, instead of a fixed 9.5 px that left the names small on the cube. Tests: BOTTOM spans 90% of the face seen straight on, and every label stays within its face from any direction
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-11 10:06:05 +11:00
CypherNaugh_0x and Claude Haiku 5.5
f33efa2b6e
The timeline scrolls sideways when its features don't fit the window: with more features than the window is wide, the features past the right edge were clipped and could not be reached
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Cause: the feature buttons are placed by absolute x coordinates and take no layout space, so nothing in the panel could scroll. The playback controls and the feature strip shared one row with no scroll area.
Fix: the feature strip (after the playback controls) is a horizontal ScrollArea. The content width is allocated from the drawn features and joints so the scroll range matches them. Clicks, drags, the history marker, and context menus work inside the scrolled strip; the playback controls stay fixed.
Tests: cargo xtask ci passes. Checked by hand in the app with a long feature list. Not covered: auto-scroll while dragging a feature or the marker past the visible edge.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com >
2026-10-10 18:37:48 -04:00
CypherNaugh_0x
c61b77613a
solid.cylinder, box, sphere, torus and coil place by expressions: base, corner and center take numbers or length expressions per coordinate ("basin_width/2", "10 mm") and follow parameter changes, renames and component frames; before, a point that was not three plain numbers (or an unreadable axis) was silently replaced by the origin (or Z). The features now store the point as expressions (plain numbers still saved as numbers, so existing designs read and write the same) and evaluate it on every recompute; an unreadable or out-of-range point or axis is refused with an error. Tests: primitive points take expressions, follow parameters, renames and a moved component, and bad points are refused
2026-10-10 18:37:22 -04:00
bherbruck
63fd838f55
Fix hover highlight flicker during viewport navigation
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Resolve hover before rendering and suppress it throughout navigation gestures and animated views. Closes #92 .
2026-10-10 18:14:53 -04:00
bherbruck
71a4f3061b
Fix document and toolbar tab styling
2026-10-10 18:00:37 -04:00
bherbruck
6f16b31771
Fix viewport input leaking through dialogs
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Use egui pointer ownership for viewport navigation and picking, view-cube
interaction, and sketch-dimension hover. Cover scrolling, model selection,
and cube interaction under floating dialogs, including after they close.
Shield constraint glyph and move-gizmo highlights from overlapping UI too.
Clear strict Clippy warnings and use the same saved path in the recent-file
scenario on Windows and Unix.
Fixes #87
2026-10-10 17:34:14 -04:00
bherbruck
acf4669f73
fix: select complete circular rims and curved surfaces in 3D
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Group kernel pieces across circular rims and hidden surface seams for hovering, selection, dialogs, and measurement. Preserve physical references and cover full-item toggling and picking with regression tests.
Fixes #88
2026-10-10 17:13:36 -04:00
bherbruck
d6cdec40da
Fix modelling regressions and reconcile WIP UI work
2026-10-10 15:37:00 -04:00
CypherNaugh_0x
81be4e74b8
browser.visibility hides and shows sketches, bodies, construction geometry and origin items (items: ids or names, or a whole folder; visible: bool), so agents can hide helper sketches over MCP. What is hidden moved from the egui UI state into the engine session (view state: not saved, not an undo step); the desktop eye toggles and menus use it, headless renders and fit leave hidden items out, and document.inspect, sketch.inspect and ui.inspect report visibility. ui.set still accepts hiddenBodies, hiddenOrigin, hiddenSketches and shownSketches. Tests: helper sketches hide and show in the engine (hostile input changes nothing) and through MCP only
2026-10-10 14:33:56 -04:00
CypherNaugh_0x
0321778d38
Perspective views no longer show hidden edges through solids: lines, decals and ghosts were pulled toward the eye by a fixed step in depth, and perspective depth is not linear in distance (near plane at about 0.1 % of the distance), so at the model that step spanned tens of millimetres and hole bottoms, the far side of bores and the back edges showed through the part (and through section caps). In perspective the point now moves toward the eye by a fraction of its distance (about 0.2 mm at 140 mm, like the orthographic step); orthographic is unchanged. Not covered by an automated test (no GPU in the test suite); checked in the app with before/after screenshots
2026-10-10 13:51:00 -04:00
CypherNaugh_0x
b5fd55cce6
Section Analysis cut faces hide the inside of the body: the cap was drawn on the far walls' back faces at their own depth, so every edge between the cut and the far wall (hole and boss edges, corner seams) showed through it like a pane of glass. While a section is shown the solids mark in the stencil where the cap is the visible surface, then draw the cap again there at the depth where the view ray meets the section plane (orthographic and perspective), so holes stay open and the inside is hidden. The native app asks for an 8-bit stencil; without one (eframe's web painter has none) the cap draws as before. Not covered by an automated test (no GPU in the test suite); checked in the app with before/after screenshots
2026-10-10 13:51:00 -04:00
CypherNaugh_0x
aa268f0f0e
Faster tests: hostile_params_never_panic shares its commands across threads (154 s to 20 s), the design-file fuzz test tries its seeded cases on all cores (21 s to 7.5 s), the kernel's tangent-primitive boolean test runs its three seeds at once, and the headless scenario harness skips the software viewport render it threw away every frame (scenarios 63 s to 26 s). kill_mid_save waits for the saver to reach a varying round instead of sleeping a fixed time, so it holds on a busy machine
2026-10-10 13:24:08 -04:00
bherbruck and Claude Opus 5.5
524ef6b8c2
The up axis preference (Preferences > Design, ui.prefs up_axis) turns the view: the camera, home view, ground grid and orbit follow it, at startup too
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Fixes #3
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 17:13:07 +00:00
bherbruck and Claude Opus 5.5
74f70614cc
Section Analysis: cut faces in their body's colour (tinted toward the cap colour) and hatched; snapshots show the section too (the cut part removed, hatched cut faces)
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Fixes #51
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 17:05:23 +00:00
bherbruck and Claude Opus 5.5
c90070c497
Agent cursor speed: a slider from 1× to 5× with Instant at the far right. Instant no longer breaks: the command runs at once (as with the cursor off) and the pointer jumps to where it acted, with a click ripple. ui.agent_cursor speed takes 1–5 or "instant"; saved "slow" and "normal" read as 1×. Scenario covers 1×, 3× and Instant against the cursor-off result
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Fixes #79
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 16:56:30 +00:00
CypherNaugh_0x
5d5ff44db2
Drawing connects to existing points: a new point landing exactly on an existing point (the origin too) gets a coincident constraint in the engine, for every drawing command and every caller (MCP, scripts, clicks), in the same undo step; connect: false opts out. Re-tying an existing coincident returns it ("existing": true) instead of failing; the UI's after-the-fact tie_snaps is gone
2026-10-10 12:08:19 -04:00
David Gray and Claude Opus 5.5
d57e90a32a
View cube labels are printed on their faces: each face's name is laid out flat and mapped through the cube's projection, so it turns and foreshortens with the face and fades out as the face turns edge-on (instead of floating upright at the face's centre and vanishing past 70 degrees). TOP and BOTTOM read upright in the plan views clicking them turns to. Tests: every label reads upright in its own view and stays within its face from every direction
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-10 11:01:31 -04:00
David Gray and Claude Opus 5.5
03790f5509
View cube, move triad plane squares and the Offset Plane preview no longer flash lines while orbiting: faces turned nearly edge-on are drawn with projected_polygon (an unfeathered fill, outlined edge by edge) instead of egui's convex_polygon, whose miter joins shot spikes hundreds of pixels long at the slivers' sharp ends. Tests check everything drawn stays within each shape from 4050 view directions
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-10 20:28:08 +11:00
bherbruck and Claude Opus 5.5
be095132b9
Re-land of the shell branches on the renamed ids ( #6 ): the occurrence Move window goes through frame.rs like every window
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 07:19:58 +00:00
bherbruck and Claude Opus 5.5
5f45f0789f
Status bar: commands by their labels ("Fillet done", "Shell: offset must be …") instead of internal ids
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-10 07:19:58 +00:00
bherbruck and Claude Opus 5.5
4812ec6c0b
Toolbar customisation: a command's menu (right-click a toolbar button, a panel drop-down row or an S box row) pins it to the toolbar, removes it or pins it to the S box's favourites; drag buttons to reorder within and between panels (drop line); Reset Toolbar; per workspace and tab, kept with the preferences, exported and imported with the keyboard shortcuts. Workspace switcher spans the toolbar's height and opens the workspace menu (Design; the others coming later)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-10 07:19:58 +00:00
bherbruck and Claude Opus 5.5
b5e74030c0
Occurrence Move/Copy uses the shared move triad (arrows, plane squares, rings, ball; snapped): distances and X/Y/Z angles, turning about the occurrence's starting origin, pending until Capture Position
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-10 07:19:58 +00:00
bherbruck and Claude Opus 5.5
9d3cbb4acc
Browser fold arrows: each row is one widget with a stable id, and where the click lands decides what it does (fold arrow with padding, eye, radio, or the row), so an arrow click toggles without also selecting or picking the row or starting a drag; Collapse/Expand tips; ui.at {browser|chevron} and ui.browser for automation; scenario browser_chevrons clicks every folder's arrow (document settings, named views, origin, groups, sketches, construction, canvases, components, bodies, the design) and checks the children; the inch-width units test runs now that params reads unit-less lengths in design units
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
2026-10-10 07:19:58 +00:00
bherbruck and Claude Opus 5.5
535bd5dfff
Section Analysis visuals: the cut faces are hatched at 45 degrees in the cap colour, and each body's outline along the cut is drawn
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Part of #51 (per-body cap colours and the cut in snapshots to follow)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 07:11:40 +00:00
bherbruck and Claude Opus 5.5
9dd901649c
View cube with Y up ( #3 ): the cube is drawn and clicked in the camera's up-axis frame, so TOP is the world's up; TOP and BOTTOM turn to the standard plan views (yaw 0). Scenario view_cube_y_up; the camera check can test the world direction the camera looks from
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Refs #15 , #3
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 06:55:10 +00:00
bherbruck and Claude Opus 5.5
d1cdc4d061
Silhouette edges on curved surfaces: drawn in the surface shader where it turns away from the eye (about 1.5 px, only on the visible surface, so nothing shows through thin walls), in the viewport and live previews; snapshots draw them too. The back-face outline pass is gone
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Fixes #48
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 06:45:19 +00:00
bherbruck and Claude Opus 5.5
62746045af
Fillet dialog: middle radii for variable fillets (add, remove, position and radius) and the Smooth toggle
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Variable type shows a Mid Radius row per point (position along the edge from the start end, 0.01 to 0.99, and a radius expression, with a remove button), an Add Mid Radius button and, with points present, Smooth. They go to solid.fillet as mid and smooth and come back on Edit Feature. Test: the round trip and removing every point.
Refs #9
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 06:15:30 +00:00
bherbruck and Claude Opus 5.5
be18bd6573
Variable-radius fillets through middle points: radii at positions along the edge, straight or smooth between
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kernel::fillet_variable_points(body, edge, start, [(position, radius)...], smooth): the radius law is a B-spline of the edge parameter (straight pieces, or C1 cubic pieces with Catmull-Rom slopes), and since every section's arc is affine in its radius the blend is exactly a rational B-spline (degree 2 across, the law's degree along) with B-spline contact curves on the faces. The largest radius along the edge decides whether the blend fits. Fillet type variable takes mid: [[position, radius expr], ...] and smooth; middle radii are parameters of the feature (Mid radius) and follow user parameters. Tests: straight pieces against (1 - pi/4) L (a^2 + ab + b^2) / 3 per piece, smooth against the integrated law, either end as start, refusals; engine test with a parameter-driven middle radius.
Refs #9
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 06:06:33 +00:00
bherbruck and Claude Opus 5.5
d1428ef27c
UI tests clear the frame's texture changes: no "Dropped TexturesDelta" panic in debug builds
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drive_value_takes_the_keyboard and boundary_fill_finds_the_cells_and_fills_the_ticked_ones dropped egui's output with texture deltas still pending (epaint's debug check); they clear them as the scenario harness does. All ui-egui tests pass in a debug build.
Fixes #60
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 05:17:12 +00:00
bherbruck and Claude Opus 5.5
7318b98b8d
Preferences: one Fusion-style dialog from the gear at the top right and Ctrl+, (Cmd+,)
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Pages: General (theme Dark/Light/System, UI scale, units of new designs, autosave, display
precision, the agent cursor), Navigation (Fusion, SolidWorks, Inventor, Alias and Tinkercad
mouse presets, reverse zoom, zoom to the cursor, orbit centre, view-change animation on/off and
speed), Keyboard Shortcuts (the old Shortcuts window as a page: search, rebind, conflicts),
Design (default modelling orientation Y up / Z up for #3 , and the offer to stand up a Y-up STEP
or IGES file: a quarter turn about X as one undoable Move), Graphics, Sketch, Selection.
Changes apply at once; Cancel or Esc puts back what was there when the dialog opened, Apply
keeps them, OK closes, Restore Defaults resets the page. The theme, ground shadow and agent
cursor settings are now kept between runs. File and Help › Keyboard Shortcuts open the page;
the unused docked Preferences dialog is gone. Control: ui.prefs {open, button, stand_up, …}.
Scenario s45_preferences; tests for Cancel/Apply/defaults and standing a Y-up file up.
Fixes #36
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 05:09:03 +00:00
bherbruck and Claude Opus 5.5
0e2d8efd5c
See-through bodies and faces are drawn back to front: the glass triangles are re-sorted along the view direction when the view turns (more than about 2 degrees), so overlapping glass blends in order. Large triangles that cut through each other can still show a seam (sorted by centre)
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Fixes #49
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 04:11:10 +00:00
bherbruck and Claude Opus 5.5
a5729f1f97
Constraint glyphs: one per constrained entity, beside it, readable
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Fixes #43
- Two-entity constraints (parallel, tangent, equal, ...) get a glyph on each entity.
- Glyphs sit beside their entity (offset along its screen normal), step along it when crowded,
with a faint leader when pushed away; 15 px boxes with the toolbar's constraint icons
(H/V stay letters), coloured from the theme's glyph tokens in both themes.
- Hovering a glyph lights both of its glyphs and its curves/points and names the constraint.
- Removes the old duplicate glyph drawer in viewport.rs (it drew a second, green set).
- Scenario expect key `glyphs` ({constraint id: count}, none overlapping) and the scenario
constraint_glyphs_both_entities.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 03:27:42 +00:00
bherbruck
721c8b96a4
Merge pull request #55 from bherbruck/ci/agent-managed-releases
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Use agent-managed draft releases from the release branch
2026-10-09 21:17:14 -04:00
bherbruck and Claude Opus 5.5
1e5356e056
Selected and hovered edges, and a selected face's outline, show dimmed where the model hides them
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Fixes #50
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 00:51:37 +00:00
bherbruck
88b4c5b883
fix: preserve behavior under new Clippy lints
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Keep the fixed ray direction explicit and simplify a single-element loop.
2026-10-09 20:18:05 -04:00
bherbruck and Claude Opus 5.5
ab574952b1
Hidden origin planes and axes are not pickable: Create Sketch only brings the Origin back when no body is shown; origin and construction planes give way to a face or profile at the same depth (a shelled box's floor where the XZ plane crosses it). Scenarios hidden_origin_planes_not_pickable and face_wins_over_origin_plane
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Fixes #31
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-10 00:14:00 +00:00
bherbruck and Claude Opus 5.5
5d69452db3
View cube: the axis triad is drawn behind the cube, so only its parts outside the cube show
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Refs #15
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-09 23:56:55 +00:00
bherbruck and Claude Opus 5.5
322a357dee
Y-up worlds in the camera: an up axis on the camera (Z by default, or Y), with yaw and pitch measured about it; standard views, the home view, Look At, orbit, pan, the ground grid (XZ with Y up), the ground shadow and snapshots follow it. ui upAxis setting (app.set_up_axis re-aims and frames); cam.up_dir / to_frame / from_frame for the view cube and others
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Part of #3 (the camera half; the preference and import offer are shell's)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-09 23:49:12 +00:00
bherbruck and Claude Opus 5.5
abb9d7460f
Acceptance project ( #27 ): examples/acceptance/sensor_enclosure.json, a sensor enclosure sized from user parameters (case with USB cut-out, patterned PCB standoffs and lid bosses, snap fit; lid with a lip from offsets of the case's rim and patterned screw holes). Scenario acceptance_sensor_enclosure edits it (USB moved, suppress and back, save and reopen, STEP out and back in); pending scenarios for what fails: #40 (lid lip after a resize), #41 (snap fit after a resize), #42 (pattern of a suppressed feature), #29 (Lip on the rounded rim). Harness: a script step runs a command script, $DIR in call parameters is the scenario's folder
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
2026-10-09 23:41:13 +00:00
bherbruck and Claude Opus 5.5
0a1ab40ea0
View cube with chamfered corners: its only targets are the 6 faces (orthographic views) and the 8 corner facets (iso views); edges are not targets, a point on one goes to a neighbouring face or facet, and hover lights exactly the face or facet under the pointer. Design decision.
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Fixes #15
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-09 20:28:16 +00:00
bherbruck and Claude Opus 5.5
eef2430bc7
Surface tool dialogs: Patch (sketch profiles or a loop of edges), Stitch (tolerance), Thicken (thickness, one side or symmetric, operation), Extend (edges, distance), Trim (tool plane or face, side to keep) and Split Face; Split Body takes any face as its tool (a curved face's surface extended). Live previews and Edit Feature; icons for patch, stitch and thicken drawn in code
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Fixes #19
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-09 19:59:41 +00:00
bherbruck and Claude Opus 5.5
6b146942bd
Dialog rows for the newer engine options: Thread Modeled; Shell Tangent Chain (on by default) and Direction (inside, outside, both); Revolve Type (Angle, To Object) and Direction (one side, two sides with Angle 2, symmetric); Extrude and Hole extents To Object; Hole on all points of a sketch; Fillet Radius Type (constant, chord length, variable with an end radius and Swap Ends); Combine into a New Component; Align snaps (as picked, centre, circle centre; edges snap at their middle); Boundary Fill dialog (the tools' cells found by sampling, ticked cells filled, Remove Tools). Edit Feature restores them; tests for each mapping
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Fixes #17
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-09 19:40:24 +00:00
bherbruck and Claude Opus 5.5
ce61aef4a6
Dialog labels show in full: the label column grows to its longest label (up to 150 px, then wraps) instead of cutting labels off. Feature previews that remove material (Hole, pockets) show the cut's new faces through the body in the cut colour, so the hole is seen from any side
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Fixes #18
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-09 19:27:26 +00:00
bherbruck and Claude Opus 5.5
90fde44c32
Construction axes and points in the viewport: axes dashed in the construction colour across the model (past it either side), points as small stars; axes are picked like the origin axes and work as axes in dialogs (pattern directions, revolve, rotate); hidden like construction planes; timeline icons
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Fixes #16
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-09 19:07:19 +00:00
bherbruck and Claude Opus 5.5
cbdc4fe0d8
View cube hover lights the whole region a click turns to: a corner its 3 patches, an edge its 2 strips, a face its middle (one hit test for hover and click; test over all 26 regions). View animations ease with smoothstep and take longer for turns past a quarter turn, so no frame sweeps much more than 9 degrees; s38 and s39 enabled
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Fixes #15
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-09 18:45:27 +00:00
bherbruck and Claude Opus 5.5
50a74ac66d
Agent cursor: a violet pointer labelled Agent acts out control-channel and MCP commands. It glides to the command's toolbar button (or its panel) and clicks with a ripple, then to each pick (faces, edges and points projected to the screen, sketch points, a new sketch's plane, the profiles an extrude takes), then the command runs; the reply waits for it and later requests queue behind. Speed instant/normal/slow; follow camera turns to a new sketch and back on finish. View settings on the navigation bar (Show Agent Cursor, speed, follow camera; remembered, off by default); ui.agent_cursor {show, speed, follow_camera}; "animate": false per call. Tests: pick to screen mapping; scenario with the cursor on (replies wait for the animation) matching the cursor-off result
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Fixes #35
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-09 18:21:47 +00:00