Commit Graph
3 Commits
Author SHA1 Message Date
Irakli Kourtisandjyviko 587cf865b8 Display tessellation plans (4/4): one GPU dispatch for the scene, intersection edges by Newton (#806)
Packs the scene's planned bodies into one GPU upload and dispatch, and evaluates intersection edges by seeded Newton refinement from a fitted B-spline through exactly solved leader points, falling back to the previous evaluation near tangency. Intersection nodes carry their faces' parameters. This changes speed, not what the app draws.

Part 4 of 4 of #303.

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
2026-10-13 22:57:08 -04:00
Irakli KourtisandClaude Opus 5.5 8dd583930e Display tessellation plans (2/4): size rules and the facet angle (#803)
Per-face target side lengths, the caller's facet angle, refined grid lines, and fixes for underflowing coordinates and straight edges ending exactly on their vertex. Nothing drawn changes yet.

Refs #303

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 14:45:54 -04:00
Irakli KourtisandClaude Opus 5.5 bfbf5f9432 Display tessellation plans (1/4): planner with shared edge nodes (#802)
Adds TessPlan and the kernel planner (shared edge nodes, structured and Coons grids, constrained Delaunay for trimmed faces) behind Body::display_plan. Nothing drawn changes yet.

Refs #303

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 14:27:44 -04:00